Source: Off Limits
*Russia changes*
- Removed specular maps from hands
- Fixed shell exit and muzzle flash positions on mp5k
- Fixed shell exit and muzzle flash positions on target
- Fixed shell exit and muzzle flash positions on omnicol
- Fixed target reload glitch (was a bitch to solve, since I had to learn animation and more for it)
- Fixed target sliderelease not working correctly on reload_empty
- Fixed target sliderelease being wrong in all non _empty animations
- Fixed glitch in omnicol smash
- Fixed hand position during omnicol smash (was floating)
- Added phong lighting to omnicol instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)
- Added phong lighting to target instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)
- Added phong lighting to mp5k instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)
- Fixed spidertank roofsupports having a nodraw texture
- Raised fusebox in armory by 8 units so you can jump on it again (like before the Orange Box port)
- Updated chopper hangar attic so there is a bit more room to run around (removed shelves)
- Made chopper hangar attic accessable with one doorway instead of two
- Removed access to overhead crane in chopper hanger
- Replaced BSP overhead cranes in chopper hangar with models (adding a bit more detail to them)
- Opened up the center corridor leading into the railroad tunnel again, this hopefully will open up armory/missile silo and the tunnel a bit more to the mid spidertank room
Source: Orion Project
Hello fans! We just finished a smaller playtest that occurred simply because we had 8-10 individuals all online and wanting to play Orion. So we said, why not! Lets play! We are gearing up towards this Sunday's big beta test. We are expecting 24-32 players to participate in that playtest. We will be grabbing a lot of screen-grabs and footage from that playtest. However, today we had 4 on 4 and were able to get some nice screens as well. Nice enough for the community! We hope you enjoy!Join us on our forums to get an exclusive chance to play Orion early!http://www.orion-project.net/forum/
Source: Orion Project
Here are some quick screen grabs from today's playtest! *Note- please don't mind any graphical errors - these are all work in progress and is no where considered done!Don't forget to register on our Official forums over at: http://www.orion-project.net/forum/ To get an exlusive invite to playtest our beta with us early before its public release!
Source: Resistance and Liberation
We here are RNL are looking for help! We are in need of the skills of a quality texture artist! Please stop and put in an application at our site. There are many other positions available as well, so feel free to see how you can help with the Mod. Why are you still here? Go sign up today!
Monday, 28 September 2009