Introduction
Team Fortress 1.5 (TF) is Valve's new add-on for Half-Life that combines the thrilling first-person multiplayer gameplay of the original Team Fortress with Half-Life's leading edge technology. In Team Fortress 1.5, you play one of nine roles or classes, such as Medic, Soldier, or Engineer, and then join your teammates online or over a LAN to battle against enemy teams. Each class has unique weapons, items, abilities, and style of play.
Team Fortress 1.5 brings the social multiplayer gaming experience to new heights. The varying strengths and playing styles of each class and the different objectives for each map encourage you and your teammates to work together and add a level of strategy and interaction to TFC that you don't find in other first-person multiplayer action games.
Team Fortress 1.5 is based on the original Team Fortress mod that took the action gaming community by storm in 1996. Team Fortress' features include:
- New sounds and weapons
- Enhanced graphics
- New models for classes and weapons
- New maps from popular mapmakers
- An updated user interface that makes finding and joining games easy and intuitive
- A new in-game Command Menu Interface
Classes
This section will give you introductory information on the teams and their weapons. It will give you weapons per class and info per team.
Engineer
- Max Health
- 80
- Max Armor
- 50 Medium Armor
- Max Speed
- Medium
- Weapons
- Railgun, Double-Barrel Shotgun, Wrench
- Grenades
- Hand Grenades, EMP Grenades
- Abilities
- Build automatic sentryguns, build ammunition dispensers, repair teammate's armor, create ammunition
Pyro
- Max Health
- 100
- Max Armor
- 150 Medium Armor
- Max Speed
- Medium
- Weapons
- Flame-Thrower, Incendiary Cannon, Single-barrel Shotgun, Crowbar
- Grenades
- Hand Grenades, Napalm Grenades
- Abilities
- Flame resistant
Heavy Weapons Guy
- Max Health
- 100
- Max Armor
- 300 Heavy Armor
- Max Speed
- Very Slow
- Weapons
- Assault Cannon, Single-Barrel Shotgun, Double-Barrel Shotgun, Crowbar
- Grenades
- Hand Grenades, MIRV Grenades
- Abilities
- Heavy, isn't pushed by explosions
Scout
- Max Health
- 75
- Max Armor
- 50 Light Armor
- Max Speed
- Very Fast
- Weapons
- Single-Barrel Shotgun, Nail Gun, Crowbar
- Grenades
- Caltrop Canisters, Concussion Grenades
- Abilities
- Remove an enemy Spy's disguise and disarm Demomen's detpacks
Sniper
- Max Health
- 90
- Max Armor
- 50 Light Armor
- Max Speed
- Medium
- Weapons
- Sniper Rifle (with automatic fire), Nail Gun, Crowbar
- Grenades
- Hand Grenades
- Abilities
- None
Demolition
- Max Health
- 80
- Max Armor
- 120 Medium Armor
- Max Speed
- Medium
- Weapons
- Grenade + Pipebomb Launcher, Single-Barrel Shotgun, Crowbar
- Grenades
- Hand Grenades, MIRV Grenades
- Abilities
- Can set large explosive devices.
Medic
- Max Health
- 90
- Max Armor
- 100 Medium Armor
- Max Speed
- Fast
- Weapons
- Medikit, Super Nail Gun, Single-Barrel Shotgun, Double-Barrel Shotgun
- Grenades
- Hand Grenades, Concussion Grenades
- Abilities
- heal teammates with the Medikit and automatically regenerates health
SPECIAL SKILLS KEY
Selects the medikit
Heal your teammates.
When you look at your teammates (by pointing your crosshairs at them), the status bar in the lower left corner of your screen will show you their health and armor. If their health is less than 100%, they need some healing. Select your medikit by hitting your "Use Special Skill" key, run over to your teammate, aim your medikit at them (just like you would a crowbar), and press your "Fire" button. One "hit" and they'll be back to full health.
Cure your teammates.
Your medikit will heal everything. If you see that one of your teammates is concussed, hallucinating, infected, crippled from a leg shot or caltrop, or burning from a pyro's flamethrower, use your medikit on them to cure them of their affliction. They'll be eternally grateful.
Power up your teammates.
You can do even more than just heal and cure your teammates. If you use your medikit on a teammate who's already at full health, you'll inject him with adrenaline, increasing his health 5 points over his maximum health level. The maximum you can adrenalize him up to is 50 over his normal maximum health. Adrenaline is short-lived, and the player's health will slowly drop down until it's back at his normal maximum health. This is an excellent way to give an attack squad a boost before they enter the enemy base. The only drawback is that the medikit needs some "ammunition" to do this. You can get more medikit "ammunition" by picking up health packs in your Resupply Room. You'll need medikit "ammunition" to heal yourself over time too.
Infect your enemies.
If you use your medikit on an enemy, you'll infect him with an infectious virus. It'll drain his health slowly, until he either dies or is healed by a Medic on his team. The virus is particularly lethal because it's airborne. If the infected player gets near any of his teammates, the virus will infect them as well.
Listen for "Medic!".
Other teammates might signal to you that they need healing by shouting out "Medic!". You'll see a flashing red icon above the player who is calling for assistance. Heal 'em!
Spy
- Max Health
- 90
- Max Armor
- 100 Light Armor
- Max Speed
- Medium
- Weapons
- Tranquilizer Pistol, Double-Barrel Shotgun, Nail Gun, Knife
- Grenades
- Hand Grenades, Hallucination Grenades
- Abilities
- Disguise to look like an enemy, feign death, remove an enemy Spy's disguise, backstab for an instant kill
Soldier
- Max Health
- 100
- Max Armor
- 200 Heavy Armor
- Max Speed
- Slow
- Weapons
- Rocket Launcher, Single-Barrel Shotgun, Double-Barrel Shotgun, Crowbar
- Grenades
- Hand Grenades, Nail Grenades
- Abilities
- Rocket Jump