Lambda Logo Introduction
Day of Defeat Logo

Day of Defeat is a class-based, first-person shooter -- upon arrival in game, you will have the choice to play different types of soldiers -- from Rifleman to Machine gunners, to Snipers. Each class has its own mix of special abilities and weapons.

The overall goal of the game depends upon the map; whether it be to capture an area, defend a beach, or simply destroy the enemy. The 15 maps included with Day of Defeat will give players endless hours of replayability online. With a selection of nearly 34 weapons, players will have something new to try every time they play.

So for now, grab your helmet and rifle and prepare for the most immersive WWII game to date!

- From the DOD Manual

Lambda Logo Axis

Grenadier

  • Primary Weapon: Karbiner 98k Rifle with Bayonette
  • Primary Ammo Loadout: 13 clips, 5 rounds each
  • Secondary Weaponry: Luger Pistol, Spade
  • Grenades: 4

Like the Allied Rifleman, the Grenadier is a very versatile class. In addition to his accurate, powerful rifle and attached bayonette, he also has four grenades with which to cause havoc.

MG-Schütze

  • Primary Weapon: MG42 Machine Gun or MG34 Machine Gun
  • Primary Ammo Loadout (MG42): 2 boxes, 250 rounds each
  • Primary Ammo Loadout (MG34): 5 cans, 75 rounds each
  • Secondary Weaponry: -none-
  • Grenades: -none-

The Machine Gunner was the backbone of German Military doctrine, and in turn the MG-Schütze is very important to any squad. Like it's allied counterpart, the MG-Schütze requires support on the move, and extra ammunition once it's deployed. Allthough the MG42 provides more raw firepower, the MG34 trades clip capacity and rate of fire for accuracy and lighter recoil.

Scharfschuetze

  • Primary Weapon: Karbiner 98k Sniper Rifle
  • Primary Ammo Loadout: 13 clips, 5 rounds each
  • Secondary Weaponry: Luger Pistol, SS Knife
  • Grenades: -none-

The Scharfschuetze is a tricky class to play. Although he requires team support on the move, once he's found a good position, he can hold his own against entire squads of enemies.

Scharführer

  • Primary Weapon: MP44 Assault Rifle
  • Primary Ammo Loadout: 7 clips, 30 rounds each
  • Secondary Weaponry: Luger Pistol, Spade
  • Grenades: 1

The Scharführer has no real allied counterpart. His primary weapon, the MP44 - was the first true "Assault Rifle" - the only one in WW2. It struck a great balance between stopping power, range, clip capacity, and recoil that was unmatched by most weapons.

Unteroffizier

  • Primary Weapon: MP40 Machine Pistol
  • Primary Ammo Loadout: 7 clips, 31 rounds each
  • Secondary Weaponry: Luger Pistol, Spade
  • Grenades: 1

Like the Allied Sargeant, the Unteroffizier is a class designed for assaults, as well as close-in engagements. This class is very similar to the Scharführer class, although the MP40 trades damage for reduced recoil.

Lambda Logo Allies

Machine Gunner

  • Primary Weapon: .30cal Machine Gun
  • Primary Ammo Loadout: 2 boxes, 150 rounds each
  • Secondary Weaponry: -none-
  • Grenades: -none-

Like the Sniper, the Machine Gunner requires the support of teammates to be effective. On the move, his undeployed weapon is virtually useless, and with no secondary weapons, he is very vulnerable. Once in position, a good Machine Gunner can decimate anything unfortunate enough to be in it's path. Once a Machine Gunner runs low on ammo, however, he will need a teammate to pass ammo boxes - since once again he has no secondary weapon.

Rifleman

  • Primary Weapon: Garand Rifle
  • Primary Ammo Loadout: 11 clips, 8 rounds each
  • Secondary Weaponry: Colt Pistol, Knife
  • Grenades: 2

The Rifleman - aka "Light Infantry" is a good all around class - deadly at both long and short range. Not as effective on the move or in assaults, however.

Sargeant

  • Primary Weapon: M1 Thompson or M1 Carbine
  • Primary Ammo Loadout (Thompson): 7 clips, 30 rounds each
  • Primary Ammo Loadout (Carbine): 11 clips, 15 rounds each
  • Secondary Weaponry: Colt Pistol, Knife
  • Grenades: 1

The Sargeant is a class designed for assaults, as well as close-in engagements. With the Thompson, he can "spray and pray", while with the Carbine he needs to pick his shots more carefully.

Sniper

  • Primary Weapon: Springfield '03 Sniper Rifle
  • Primary Ammo Loadout: 11 clips, 5 rounds each
  • Secondary Weaponry: Colt Pistol, Knife
  • Grenades: -none-

The Sniper is a tricky class to play. Although he requires team support on the move, once he's found a good position, he can hold his own against entire squads of enemies.

Support Infantry

  • Primary Weapon: Browning Automatic Rifle (BAR)
  • Primary Ammo Loadout: 12 clips, 20 rounds each
  • Secondary Weaponry: Colt Pistol, knife
  • Grenades: 1

The Support Infantry is a hybrid of the Rifleman and Sargeant classes. His BAR packs enough firepower and accuracy to be deadly at almost any range, although his clip capacity and slower speed limit him on assaults.