Posted by News Staff @ 09/28/2009 02:14:42 | Category: None
Source: Off Limits
  • Removed specular maps from hands

  • Fixed shell exit and muzzle flash positions on mp5k

  • Fixed shell exit and muzzle flash positions on target

  • Fixed shell exit and muzzle flash positions on omnicol

  • Fixed target reload glitch (was a bitch to solve, since I had to learn animation and more for it)

  • Fixed target sliderelease not working correctly on reload_empty

  • Fixed target sliderelease being wrong in all non _empty animations

  • Fixed glitch in omnicol smash

  • Fixed hand position during omnicol smash (was floating)

  • Added phong lighting to omnicol instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)

  • Added phong lighting to target instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)

  • Added phong lighting to mp5k instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)


*Russia changes*
  • Fixed spidertank roofsupports having a nodraw texture

  • Raised fusebox in armory by 8 units so you can jump on it again (like before the Orange Box port)

  • Updated chopper hangar attic so there is a bit more room to run around (removed shelves)

  • Made chopper hangar attic accessable with one doorway instead of two

  • Removed access to overhead crane in chopper hanger

  • Replaced BSP overhead cranes in chopper hangar with models (adding a bit more detail to them)

  • Opened up the center corridor leading into the railroad tunnel again, this hopefully will open up armory/missile silo and the tunnel a bit more to the mid spidertank room