Source: Off Limits
*Russia changes*
- Removed specular maps from hands
- Fixed shell exit and muzzle flash positions on mp5k
- Fixed shell exit and muzzle flash positions on target
- Fixed shell exit and muzzle flash positions on omnicol
- Fixed target reload glitch (was a bitch to solve, since I had to learn animation and more for it)
- Fixed target sliderelease not working correctly on reload_empty
- Fixed target sliderelease being wrong in all non _empty animations
- Fixed glitch in omnicol smash
- Fixed hand position during omnicol smash (was floating)
- Added phong lighting to omnicol instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)
- Added phong lighting to target instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)
- Added phong lighting to mp5k instead of cubemaps (to fix the hard reflections transitions, doesn’t look good in Russia yet, need to fix the map itself as well)
- Fixed spidertank roofsupports having a nodraw texture
- Raised fusebox in armory by 8 units so you can jump on it again (like before the Orange Box port)
- Updated chopper hangar attic so there is a bit more room to run around (removed shelves)
- Made chopper hangar attic accessable with one doorway instead of two
- Removed access to overhead crane in chopper hanger
- Replaced BSP overhead cranes in chopper hangar with models (adding a bit more detail to them)
- Opened up the center corridor leading into the railroad tunnel again, this hopefully will open up armory/missile silo and the tunnel a bit more to the mid spidertank room