Source: Goldeneye
This is only ment to replace the files you have now in sourcemods\\goldeneye no other installation is required.
- Fixed maplist and mapcycle having invalid map names.
- Fixed lack of spawnpoints on Caves, Facility, Facility_backzone and Egyptian.
- Fixed an issue with func_rebreakable_surf (destroy it, then it wouldn't take damage to anything but bullets )
- Fixed the throwing knife death icon (was not showing up)
- Fixed the reflection on the lab equipment so its not as strong.
- Fixed soundscape bug with ge_caves.
- Fixed floodlight_up not having collision.
- Fixed volume issues with caverns.mp3, egyptian.mp3, facility.mp3.
- Fixed startup menu music (wasn't being played).
- Fixed an issue we found with our debugging process, MDMP files ended up being useless to us last patch.
- Fixed weapons spawning in floor issue.
- Fixed reload exploit/bug that would allow someone to push "use" on a weapon spawn to keep picking up that weapon.
- Fixed glass distortion now only work in dx9, this was causing materials to go completely opaque for dx8.1 systems or less for some reason.
- Fixed minor spelling errors.
- Fixed minor map errors and all maps.
- Fixed Respawn of the armor
- Modified Facility_backzone bottling tanks now optimized.
- Modified KF7 now gets 30 rounds of ammo from ammopacks instead of 15
- Modified Armour takes full damage instead of a percentage of the damage.
- Modified Damages to the following weapons:
- KF7 from 18 to 12
- ZMG from 14 to 8
- AutoShotgun from 8 to 5
- Added ammo crates to replace the old and horrible looking HL2 ammo boxes.
- Added Community Project #2 submitted sprays(thanks to Xanatos and GobanzoMon).
- Added AutoShotgun death icon.
- Added several facility props.
- Added grittier normal map texture for the crates.
- Added the camera entities to the fgd (from halflife2.fgd).
- Added camera to the ge_facility washroom and a monitor in the security room.
- Added Intermission before a mapchange (mp_chattime sets the delay in seconds).
- Added command dev_spawnpoints for counting the number of spawn points.
Source: Fortress Forever
In the spirit of the holidays, here's some hot media action from your favorite Uncles. Though we developers are entirely too stingy to spring for expensive in-game action (hey, who likes that crap anyway?), we thought you Tiny Tims out there might enjoy these morsels.Aunt Decs (flowing locks of brown hair) and Uncle Fooley_Cooley, always the cheek-pinching types, sent these via USPS Global Express Guaranteed for some ungodly pile of dough and a kidney or two -- thankfully they arrived in time for your grubby paws to rip them open in the morning. ... so y'all have a happy non-denominational politically correct commercialized holiday! Save some 'nog for us while you check out the rest of our good cheer in the yuletide media section.
Source: Steam
Available Now: 64-Bit Half-Life 2 and Lost CoastBellevue, WA. - December 22, 2005 - Valve, a leading entertainment and technology studio, unveiled a 64-bit version of its Source game engine technology today. The first 64-bit Valve games released will be native 64-bit versions of Half-Life 2 and Lost Coast, and have been developed to take advantage of AMD Athlon(tm) 64 FX processor-based systems - the ultimate 64-bit gaming platform for PC enthusiasts.The 64-bit versions of these games are being offered to all Half-Life 2 owners via SteamTM, Valve's online platform for delivering games and digital content directly to users around the world. "Bringing the Source technology to the AMD64 processor platform is an important step in the evolution of our game content and tools," said Gabe Newell, Valve's co-founder and president. "This investment in future processing will allow us, and third party developers working with Source, to push the boundaries of the gaming experience.""AMD Athlon 64 FX processors are targeted for systems designed to provide the ultimate experience for a new generation of power users running demanding applications " said Bob Brewer, corporate vice president, Desktop Division, AMD's Microprocessor Solutions Sector. "Combining the performance of AMD64 processors with the 64-bit version of Valve's technology results in advanced and powerful games. This winning collaboration brings customers an amazing product based on the best of AMD64 technology and Valve's software development."The AMD Athlon 64 FX processor is the first Windows(r)-compatible 64-bit PC processor designed specifically for PC enthusiasts. The AMD Athlon 64 FX processor helps enthusiasts immerse themselves in their digital world. They can play games at a level previously only reserved for the world of simulations, or create and manipulate digital media like a pro. The AMD Athlon 64 FX processor brings the next generation of digital media and games to life. Half-Life 2 has been named Game of the Year by over 35 publications worldwide, and has sold over 4 million copies worldwide. Source, Valve's proprietary engine technology, provides technical advances in rendering, artificial intelligence, character animation, and networking.
Friday, 13 January 2006