Posted by News Staff @ 01/13/2006 08:22:01 | Category: None
Source: Goldeneye
This is only ment to replace the files you have now in sourcemods\\goldeneye no other installation is required.


  • Fixed maplist and mapcycle having invalid map names.

  • Fixed lack of spawnpoints on Caves, Facility, Facility_backzone and Egyptian.

  • Fixed an issue with func_rebreakable_surf (destroy it, then it wouldn't take damage to anything but bullets )

  • Fixed the throwing knife death icon (was not showing up)

  • Fixed the reflection on the lab equipment so its not as strong.

  • Fixed soundscape bug with ge_caves.

  • Fixed floodlight_up not having collision.

  • Fixed volume issues with caverns.mp3, egyptian.mp3, facility.mp3.

  • Fixed startup menu music (wasn't being played).

  • Fixed an issue we found with our debugging process, MDMP files ended up being useless to us last patch.

  • Fixed weapons spawning in floor issue.

  • Fixed reload exploit/bug that would allow someone to push "use" on a weapon spawn to keep picking up that weapon.

  • Fixed glass distortion now only work in dx9, this was causing materials to go completely opaque for dx8.1 systems or less for some reason.

  • Fixed minor spelling errors.

  • Fixed minor map errors and all maps.

  • Fixed Respawn of the armor

  • Modified Facility_backzone bottling tanks now optimized.

  • Modified KF7 now gets 30 rounds of ammo from ammopacks instead of 15

  • Modified Armour takes full damage instead of a percentage of the damage.

  • Modified Damages to the following weapons:

    • KF7 from 18 to 12

    • ZMG from 14 to 8

    • AutoShotgun from 8 to 5

  • Added ammo crates to replace the old and horrible looking HL2 ammo boxes.

  • Added Community Project #2 submitted sprays(thanks to Xanatos and GobanzoMon).

  • Added AutoShotgun death icon.

  • Added several facility props.

  • Added grittier normal map texture for the crates.

  • Added the camera entities to the fgd (from halflife2.fgd).

  • Added camera to the ge_facility washroom and a monitor in the security room.

  • Added Intermission before a mapchange (mp_chattime sets the delay in seconds).

  • Added command dev_spawnpoints for counting the number of spawn points.