Source: Goldeneye
This is only ment to replace the files you have now in sourcemods\\goldeneye no other installation is required.
- Fixed maplist and mapcycle having invalid map names.
- Fixed lack of spawnpoints on Caves, Facility, Facility_backzone and Egyptian.
- Fixed an issue with func_rebreakable_surf (destroy it, then it wouldn't take damage to anything but bullets )
- Fixed the throwing knife death icon (was not showing up)
- Fixed the reflection on the lab equipment so its not as strong.
- Fixed soundscape bug with ge_caves.
- Fixed floodlight_up not having collision.
- Fixed volume issues with caverns.mp3, egyptian.mp3, facility.mp3.
- Fixed startup menu music (wasn't being played).
- Fixed an issue we found with our debugging process, MDMP files ended up being useless to us last patch.
- Fixed weapons spawning in floor issue.
- Fixed reload exploit/bug that would allow someone to push "use" on a weapon spawn to keep picking up that weapon.
- Fixed glass distortion now only work in dx9, this was causing materials to go completely opaque for dx8.1 systems or less for some reason.
- Fixed minor spelling errors.
- Fixed minor map errors and all maps.
- Fixed Respawn of the armor
- Modified Facility_backzone bottling tanks now optimized.
- Modified KF7 now gets 30 rounds of ammo from ammopacks instead of 15
- Modified Armour takes full damage instead of a percentage of the damage.
- Modified Damages to the following weapons:
- KF7 from 18 to 12
- ZMG from 14 to 8
- AutoShotgun from 8 to 5
- Added ammo crates to replace the old and horrible looking HL2 ammo boxes.
- Added Community Project #2 submitted sprays(thanks to Xanatos and GobanzoMon).
- Added AutoShotgun death icon.
- Added several facility props.
- Added grittier normal map texture for the crates.
- Added the camera entities to the fgd (from halflife2.fgd).
- Added camera to the ge_facility washroom and a monitor in the security room.
- Added Intermission before a mapchange (mp_chattime sets the delay in seconds).
- Added command dev_spawnpoints for counting the number of spawn points.