Source: The Trenches
Yeah. We'd like to welcome you to the new webpage of The Trenches Half Life World War One Modification. Morphew and rotzbua worked for some time on this thing, and now it's time to release it. Thanks to our new host e-frag for supporting us. You can expect a webpage that's always up to date, combined with this new enhanced graphics. We hope you like it.By the way, be sure to check the Media Section for some nice new picture updates and unseen screenshots, and be sure to click through the sections, all are up and filled with content. Some of it new.
Source: Half-Life Radio
Breaking News: We spoke with Doug Lombardi today at Valve. He has confirmed our reports. Half-Life 2 is expected to be released to Vivendi in August and on store shelves by the fall. Doug Lombardi said:Quote:On the ship date, we are planning to deliver a release candidate to Vivendi in August and we're hoping to see the product on store shelves this fall but we do not have a confirmed ship date at this time.We will have more on this tonight during the HL Radio show! Live show begins at 8pm EST / 1am GMT.
Source: Half-Life Radio
The live show is tonight on Half-Life Radio and will start at 8pm EST / 1am GMT. We will be talking about the latest Half-Life 2 news which also includes the Vivendi Universal troubles. Will Half-Life 2 really become gold in August without any official release date and even though there are signs of publisher problems? We will also cover several PC game reviews. We will be reviewing The Suffering, Tron 2.0, previewing Star Wars Battlefront, and we'll present our Demo of the week. There will be several guests on tonight's broadcast.We will be broadcasting live from the #Radio channel on GamesNET IRC. GamesNET is the official IRC network for Half-Life Radio! If you don't have an IRC client, just click on the CHAT link from the top navigation!
Source: DODEC
First off, im glad you all are enjoying the new site, I have been comtemplating recently what else to do to make it more interactive, then today i recieved a comment from Docm30 about adding file comments. I thought about it and decided to give it a try, so the new file comment system is now online. However, if this is ABUSED in any way, I will get rid of it. DO NOT use this to insult authors or start flames about files, or ask for support. Use then to post your honest opinions of the download.Also, I am looking for some people to write up some guides for our guides page, i currently could use the following type of guides:Steam Install GuideModeling GuidesMapping guidesAny other dod related guide you can think of.All guides should be e-mailed to me and be a text file, or html file, pictures will also be a bonus. All guides that are accepted will be put on the site with proper credits.
Source: The Gaming ElementA nice interview with the people from The Battle for Baghdad is available at TGE.
TGE: Right, down to the gritty details. How did you develop the idea of Battle for Baghdad?wormie: Well, BFB was originally the idea of a guy named noclip. Noclip got the idea when he was watching a news report I believe where some Marines were battling for a bridge that led into Baghdad. He originally developed the mod as a Desert Combat expansion on the BF1942 engine and after a while he moved on to workin on his own engine and I decided to take it over BFB and lead it. Then after watching the HL2 movie from last summer I decided to switch engines. TGE: Sounds interesting. Could you describe the general story for us?wormie: Well basically it take's place during the Second Gulf War which we know as Operation Iraqi Freedom, Telic, and Falconer. It follows the United State's Army, United States Marine Corps, Australian Army, and British Royal Commandos as they fight their way from the Iraqi/Kuwaiti Border all the way to Baghdad, and the Soldiers in the North moving south into Baghdad.
Friday, 02 July 2004