Posted by News Staff @ 05/19/2004 18:47:07 | Category: None
Source: Steam
Day of Defeat version 1.2 will be shipping today via Steam. The release will feature tweaks and enhancements stemming from community feedback. For more information, please visit www.dayofdefeat.com.
    Changes
  • Bazooka is now a selectable class

  • Increased garand accuracy ( 0.019 -> 0.016 )

  • Increased bullet penetration by 10%

  • Increased mg bullet penetration ( factor 0.75 -> 0.65 )

  • Reduced K43 recoil ( 0.15 -> 0.13 )

  • Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )

  • Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )

  • Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )

  • Reduced Enfield aim penalty to match K98

  • Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand

  • Improved Enfield accuracy

  • Rewrote recoil system and tweaked all recoil amounts to match old values

  • Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )

  • Improved Springfield re-zoom behavior

  • Improved prone garand butt / bayonet animation

  • Lowered standing view height from 28 to 22 units above player origin

  • Reorganized slots, primary weapons are all in slot 3

  • Improved grenade (straight down when prone) behavior

  • Improved helmet of allied carbine classes behavior

  • Dropped weapons reset their attack times

  • Improved player yaw / gaityaw

  • Improved default font scoreboard behavior

  • Reset and reload all client env models when demo recording starts

  • Improved %s in saytext behavior

  • Improved unbreakable glass func_breakable behavior

  • Improved minimap userinfo change on the server behavior

  • Players suiciding after taking DMG_BLAST damage no longer play explosion death anim

  • Improved players sprinting from prone behavior

  • Optimized particles

  • Optimized cvar lookups

  • Optimized minimap drawing

  • Optimized player model drawing

  • Removed unused effects and sprites

  • Removed Movewith

  • Removed lightning and extra unused weather features

  • Removed cutscenes

  • Removed w_ models for weapons that can't be dropped

  • Improved names starting with # behavior

  • Increased number of custom objective icons per map to 6

  • Label in class select menu shows class limit and how many are in that class

  • Class menu now omits banned classes and greys out full classes

  • Removed hint message on bazooka /piat /pschreck pickup

  • Various other improvements

    Additions

  • Added entity lookup hash to speed up searching for entities

  • Added new blood hit effect

  • Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas

  • Added print warning message if map tries to load too many client_env_models

  • Added K43 butt smack

  • Added new cvars and commands (see readme.txt for full listing)