Source: The Wavelength
I'd like to announce the first release of my new project, Percy's Persistence Engine. (Percy is short for Persuter.) This engine consists of some client software which should be included in the Half-Life or Q3A server project of your mod, and some server software that should be run on another computer. The Half-Life or Q3A games (or any other games) can then save and load information to that computer, and associate that information with a name and password. This, as you can imagine, can have many uses in any mod. The software's very alpha right now, so please see this more as an opportunity to test forward-looking software than a hard and fast solution. (This name, by the way, is taken from Flor's Persistence Engine. Basically, I decided that SOMEONE should have written one.)