Source: Imagination Level Design
I decided it was about time to update the site. The design was nothing near neat, and took too much attention from the maps and content to offer. That and this layout just looks alot nicer.So lets get on to what I've been doing for the last few months. First of all I have not completed ns_guard, and I also have an unfinished combat map for Natural-Selection. I may one day finish the combat map, but the ns_guard source is going up for grabs at the N-S.Org forums, so someone else can finish off the creation. I am not sure whether I will one day return to the NS scene.Looking torwards the future now, Counter-Strike which I have been playing since Gooseman & Cliffe release beta 1.0 all those years ago, has finally attracted my attention for mapping. Many mappers currently map for the most popular online game in the world, and I'd thought I'd give myself a hand at it. Below are two pictures of the currently 60% complete de_farewell and one picture of the 10% complete de_sommar. Both are in-editor screenshots, because I prefer to keep my projects discreet now a days.de_farewell
Farewell is obviously my first map that I've ever created for CS, you can notice that in the Aztec style technique and the rather "randomness" of the architechture from the screenshots above. Sommar is much fresher and that screenshot is currently not even a day old. I've also started to learn some Swedish. I'm playing at the " Bredbandsboleget CS " servers quite alot now, hosted in Sweden so I thought it would be a good learning experience to learn another language (apart from English & French). You can often catch me on #02 out of the selection of servers, although I use them all. If you would like to play, chat about mapping, my maps or anything I'll be in there as "Thursday-" or "Convicts // < Cal >".The final thing I've got to say is my GCSE exams are coming up, and we don't get much of a study leave this year, so mapping will take the back gear now, as schoolwork goes ahead. Wish me luck! de_sommar