Posted by News Staff @ 03/31/2004 17:49:29 | Category: None
Source: Hostile-Intent
The new version of Hostile-Intent has been released and may be downloaded from Half-Life Gaming by clicking on the links on the right.
  • Added vote_kick and vote_kick_team commands

  • to control voting, added:

  • sv_votetime (sets the duration of the voting, in minutes)

  • sv_votefrequency (the number of minutes that must have passed since the last vote was started)

  • sv_votepercentage (percentage of yes votes required to kick, default is 60)

  • sv_votekickteamonly (if set to 1, players can only use vote_kick_team)

  • Added forgive tk. A player whose number of unforgiven TKs equals the value of sv_punishtk will be kicked

  • Added spectator restrictions (set by server admin):

  • spec_teamonly [0 | 1] *restricts players to viewing teammates only (first person or chase)

  • spec_forcefirstperson [0 | 1] *makes "First Person" the only available spectator mode

  • spec_fadetoblack [0 | 1] *blacks out spectators screens for the remainder of the round

  • Added extra ammo item to the equipment vgui; gives you +2 mags for both primary and secondary (taking 2 of this item has no additional effect)

  • Added default loadout on the equipment VGUI (M16/AK47, glock/cougar, frag, flash)

  • Added Mag count (appears in the lower right corner during a reload)

  • Added mp_spawnperiod [number of seconds]. If a player joins a team within the given number of seconds from the start of the round, they are allowed to spawn

  • Added HI Team (D) and Tester (T) icons to the scoreboard. Checks Steam ID to verify identity

  • Added icon to the scoreboard to identify dead players (only seen by observers)

  • Changed bullet spread changes depending on player's stance and movement

  • Changed, lowered amount of ammo given by 1 magazine for all weapons

  • Changed pistol damage (increase)

  • Changed Cougar mag capacity 15 and Glock mag capacity to 17

  • Changed, you can't raise your sights while in mid-air anymore

  • Changed, sniper rifles lower if the player moves too fast

  • Changed, grenade fuse is now 4 seconds (frags and flashbangs)

  • Fixed flashbang ring is only heard by player who got flashed (not players in the surrounding area as well)

  • Fixed lowered prone FP viewpoint to prevent "helmet camming" exploit

  • Fixed spectators talking to living players with voice communication. Voice comm in observer mode only goes to other observers on your team. Observers can hear their living teammates speak

  • Fixed weather particle collision detection so particles will not go through walls/windows

  • Fixed, observers can't use the radio anymore

  • Fixed animation bug that occurred while holding a grenade in prone

  • Fixed many other smaller bug fixes

  • Removed the environment muzzle flash for the SD weapons