Posted by News Staff @ 03/11/2004 19:12:23 | Category: None
Source: Halflife2.org
Staff : Let’s get this interview rolling. So, as with most interviews, could you introduce your self and say what your job is regarding the mod?

PinFX : My name is Pin, and I'm leader of the Neoshock development team. I act as a director/manager for the project as a whole and also occupy the position of lead game designer.

Staff : How was the mod started? Was it just you that lead up to all of the members you have now, or have you guys previously worked on another mod?

PinFX : The team we started with had 4 individuals, all who had worked on the Unreal Tournament version of Neoshock.

Staff : Could you tell us a little more about the Unreal Tournament version?

PinFX : The Unreal Tournament version was never released. Considering the fact that we had no graphical team I guess it wasn't such a big surprise. Anyways, although it was not released, we managed to create a pretty fun deathmatch mod for UT. The HL2 Neoshock has just taken a completely different direction, and this time around the project is at least 100 times more ambitious. There was no storyline for the UT version, but we have lot more planned with the Half Life 2 team consisting of 5 writers and QA experts making sure everything comes together properly.