Posted by News Staff @ 08/21/2009 19:51:23 | Category: None
Source: Steam Powered
Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Orange Box Engine
  • Fixed an exploit that allowed files to be uploaded to the server at arbitrary locations in the file system

  • Fixed a server crash caused by a client packet claiming to be an HLTV client when HLTV is disabled on the server

  • Fixed a server crash caused by spoofing a client disconnect message

  • Fixed a server crash caused by sending malformed reliable subchannel data

  • Fixed a server crash related to unbounded settings on some convars


Team Fortress 2
  • Bullet spread algorithm changed to fire a bullet right down the crosshair under these circumstances:

    • The first bullet of a spread weapon (except for rapid fire spread weapons like the minigun)

    • The first bullet of a non-spread weapon if it's been >1.25 seconds since firing

  • Added a "Disable HTML MOTDs" option to the multiplayer->advanced dialog

    • Added "motdfile_text" convar to servers, which allows them to specify a text file that's shown instead of the HTML MOTD to clients who've turned on this option

  • Fixed radius damage not tracing out of enemies when the explosion occurs within them

    • Fixes rockets & grenades doing no splash damage when fired point blank into enemies

  • Added missing snowpuff particles for DX8 players (honest)

  • Restored LOD for the Demoman player model

  • Fixed being able to alt-fire with the fists while stunned as a Heavy

  • Fixed CTF_Sawmill not ending the map when mp_timelimit hits during the middle of a round

  • Fixed the "The Big Hurt" achievement not being awarded for players who already have the required count

  • Fixed sv_pure not reloading the map's custom particle file

    • Custom particle effects contained within maps must now be placed in the \\particles directory

  • Fixed another case where items weren't being validated properly in class loadout slots


Community requests
  • Removed centerprint texts for TF_FLAGTYPE_INVADE CTF game mode

  • Changed TF_FLAGTYPE_INVADE CTF game mode capture reward from 10 kills to 1 capture

  • Added OnCapTeam1 and OnCapTeam2 outputs to the item_teamflag and func_capturezone entities

  • Fixed HUD "carried" image for the TF_FLAGTYPE_ATTACK_DEFEND and TF_FLAGTYPE_INVADE CTF game modes using the wrong team color

  • Fixed dropped flag for the TF_FLAGTYPE_INVADE CTF game mode using the wrong skin