Posted by News Staff @ 06/16/2009 09:03:00 | Category: None
Source: Steam News
Updates to Source SDK have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source SDK
  • Added source files for ten shipping TF2 maps

    • arena_lumberyard

    • arena_ravine

    • cp_badlands

    • cp_dustbowl

    • cp_granary

    • cp_gravelpit

    • ctf_2fort

    • pl_badwater

    • pl_goldrush

    • tc_hydro

  • Updated shadercompile binaries and added missing DLL needed for shader compilation

SDK Tools
  • Fixed the issues with the following tools: height2ssbump, normal2ssbump, pfm2tga, splitskybox, vbspinfo, vmt_tweak, vmtcheck, shadercompile

  • Fixed an issue in studiomdl pertaining to $shadowlod

Hammer
  • The texture browser automatically ignores most textures that cannot be placed on brushes or displacements, as well as anything inside a .svn folder for those using svn as their choice of versioning software.

  • Added additional auto visgroups for sprites and cubemaps

  • Separated the VRAD calls into two sequential while using HDR (-ldr and -hdr) instead of -both

  • Model browser is now created once per session

  • Displacement brush dial now has greater range

  • Added a stop button to sound previews

SDK Launcher
  • Added the ability to edit game configurations with vconfig

Source Code
  • Added a new template mod that replaces the old 'advanced' source . This template has options for teams,classes, sprinting, prone, stamina, etc.

  • Added shader source; fxc.exe, psa.exe and vsa.exe must be placed into the dx9sdk\\utilities folder and you must modify materialsystem\\stdshaders\\buildsdkshaders.bat to set your paths.

  • Most tonemap controller options now work in multiplayer. The 'template mod' map 'sdk_teams_hdr' demonstrates this.

  • All three mod types by default mount the required appids - Multiplayer uses 218 and mounts 320 for example. Gameinfo.txt contains a new entry 'AdditionalAppId' for this purpose.

  • Particle systems can now be defined with a per-map manifest, similar to soundscapes.

  • Fixed a number of issues which caused the server to not compile in linux

Multiplayer Source Code
  • Players animate with the new animation system that came along with TF2.

  • Fixed third person animations and all effects

  • Fixed SLAM issues

  • Fixed Use of UTIL_GetLocalPlayer on the server in various locations

  • Fixed a number of other bugs / asserts

Singleplayer Source Code
  • Fixed a number of issues preventing the source from functioning correctly

  • Added new vehicle "hl2buggy" so that users may have both the charger and the old buggy