Source: Resistance and Liberation
Ok, so we are moving this big'ol website to a new host. First we want to thank PHPwebhosting for everything they allowed us to do and not complaining. Also, we want to give a huge thank you to Branzone.com for supplying us with what we need. You all should look into these outfits for your webhosting. Both are fantastic and customer service is top notch.Now on to the meat and potatoes! Well first things first, good and bad news. Yes, you get the bad first... As always, no matter how hard we try to plan on getting all our ducks in a row to get a nice media package out for you all, it never fails that we run into problems. If any of you see the person who created Murphy's law, please beat him severely. We have 3 major bugs we are stuck on that are causing us not to get the media we want to put out.Anyway, I'll go ahead and break down the departments again and give you all an insight of what’s going on.Coding: John, Stefan and Andrew.Andrew is a new addition to the team, I hope you all welcome him with open arms. We are also currently trialling another programmer, Brad Smith.Grenades are in. You have to pull the pin/unscrew the cap, release the spoon/pull the rope, and you better get rid of it before the times up. Umm did I mention the fuse is variable? (Evil laugh). We also have smoke grenades in, which after some problems now have the correct colors. Also, we have a working form of climbing in. But it needs to be looked at more; we may have to redo it. Finally, JonM managed to fix a major performance reducing and crash bug, which has reportedly improved gameplay immensely.Modelling: Ryan, Ac and Toni.Ryan has made the 6th FJ player model, M5 Stuart and has optimized the world weapon models that are in our internal beta so far. Ac has been working on church props for the mappers and fixing some errors. Toni is in the process of unwrapping the FE16 10,5 Leichte Feldhaubitze which will be in Sainte Marie Dumont.Texturing: Val, Tim and Toni.Val has almost completed all of Eglise's church models. She will move onto the FJ player model and 105 once they are UV unwrapped. Tim has been knocking out more prop skins and world textures than I can count. Also has completed more than 8 face skins. Toni has made a few new world textures as well.Animations: Naseem and Geoff.Naseem finished the Garand, K98 and Thompson animations for the player. Geoff finally got a working rig in Maya, but has been too swamped at school to do much development work.Sound: Brian.Brian has been doing a ton. P38 sounds, footstep sounds, grenade explosions, and the list goes on. I honestly don't remember all of them, there’s so many.Mapping: Rick, Toni, Mike and Stefan.We are currently trialling another mapper, who is in the final stages, Travis Christie. If you spot him, make him feel welcome!Rick’s map is coming along, and man this thing is HUGE! I mean, there will be plenty of long distance shots in his map for sure. Stefan has actually found sometime to work on his map. Although he needs some weed killer for some of those pesky weeds in his road. Toni's map is almost done; he's just redesigning the trench system for the 105s. Lastly Eglise's church is about done and the C47 jump area is looking great, as seen in the recent exclusive images on IRC (#resistancemod @ irc.gamesurge.net).Website: DanWell, once we finally do move the site over and release the expected huge media update in the process, you will be able to tell when you look around how things have changed. Dan has been working feverishly to redo how things are put together on the page, and he has made the backend a lot more user friendly for the team. - Until then you will just have to guess how the new media page looks.On the list to be done:We are still looking to expand our player animation department. So if you have experience animating player models put your application in, we won't bite!Oh, for some good news, we have a few screens for you guys. We hope you guys will be satisfied with this for now till we can get our build less buggy to show off some better media.As always, THANK YOU ALL for the support you give us. Without you guys we aren't what we are, please keep spreading the word about us.-RnL Dev Team
- Geoff to get prone animations done.
- Naseem to finish the MP40, fix up some animations and move to grenade throwing.
- Get the 105 and FJ skinned.
- Bring on another coder if he makes it in and also another mapper which both are fantastic looking prospects.
- Get our internal beta test team assembled.
We are still working on getting the expected media update finished off, however until then we cannot give you all an exact date but we promise it will be soon!