Source: HalfLife2.netRelated: World at War
I guess it's that time of the year, huh?The first trio of screenshots is from Prowl's map of the Bajina Basta hydroelectric power plant and dam near Peruac. Teams will face linear battles on each bank of the river, intersected by bridges where men and equipment can safely cross.The second trio of screenshots are also the work of Prowl. These screenies depict the Danube River Valley, where American and Soviet forces will fight their first battle of the war. How will it start? How will it escalate? Who's to blame? Keep watching the War Stories section for some good ole World at War fiction.The final three screenshots are of the Sava River Valley (gee, we really enjoy our rivers and our valleys, don't we?) I premiered this map several months ago, and since then it has been expanded and revamped. New foliage and more props have improved the landscape.For anyone who's interested, you can get a semi-3D sneak peak of what our maps will look like in game, courtesy of these panorama shots: [LINKS AVAILABLE VIA THE WORLD AT WAR WEBSITE] It's been awhile since our last press release, soooo... let the hits keep on coming! Would a new desktop wallpaper from Steve "Sulsa" Jackson help rectify things?And one last tidbit of information. Sulsa has been fiddling around with some methods of creating photorealistic faces for our player models. The concept of photorealistic faces dates back to Max Payne, but the execution has never quite flown. Half-Life 2 did a very good job, whereas recent games like Elder Scrolls 4: Oblivion opt away from photorealistic faces. Well, Sulsa used profile pictures provided by himself, my roommate Brian, and my own stunning visage to render some 3D prototype faces. These are works-in-progress, but please take a gander anyway: You'll have to forgive the render of Sulsa's own face: all he had available was a webcam. But don't worry, we'll just stick it on the pasty, sun-starved complexions of the Soviet soldiers. Problem solved.Well, hope you enjoy!