Posted by News Staff @ 12/06/2005 19:41:53 | Category: None
Source: Sven Co-Op
This is my first time using the new news system, so apologies in advance in case this doesn't come out right :).

First of all, Sven Co-op v3.0 is now available on Vapour - an application for installing mods and keeping them updated (similar to Steam, but free to all mod authors). The Sven Co-op build on there has been updated with the most recent HLSP support files from the Files page, as well as a new Steam icon. Check it out at www.vapour-online.com! Though we still recommend using the official SC executable for first-time installations due to some install complexities (registry entries for the MP3 editor and such), it's handy for keeping Sven Co-op up-to-date, repairing corrupted installations, etc.

Just one word of warning: If you have newer versions of any of the original 3.0 files (custom models or ripented versions of maps, for example), using the "Validate Mod" option (and possibly "Update" as well) will overwrite them with the default versions.


Important notes for people installing Sven Co-op for the first time via Vapour:
  • If you want to play the original Half-Life storyline maps in Sven Co-op, you need to run the \\SvenCoop\\hlsp_lan.bat on the server machine to install support for these maps. If you need to uninstall HLSP support for extra disk space, use hlsp_support_REMOVE.bat.

  • The Vapour installation of Sven Co-op comes with high-definition content enabled by default. If you're getting low framerates, run the Content-LowDef.bat file found in your SvenCoop\\ directory. (You can use Content-HighDef.bat to switch back if desired).

  • Run SvenCoop\\mp3list_generator.exe and browse to the location of your SvenCoop\\mp3.txt file to add MP3s to your Sven Co-op playlist. There's an example MP3 in SvenCoop\\MP3\\

  • vIf for any reason you happen to be playing on a non-Steam version of Half-Life, run sc_files_WON.bat.



In the last news post, Sniper posted a screenshot as a clue to a previously unannounced feature in 3.5. As many of you guessed, the feature is the ability for players, allied NPCs, and enemies to be revived from (near) death" (similarly to the way Alien Slaves revive each other in 3.0).

Medic grunts can revive both players and NPCs. I've been testing it in Osprey, and it makes things pretty interesting -- The rush to kill a medic before he finishes reviving an enemy HWGrunt, for example.

Players can revive each other as well using the Medkit's alternate fire mode. It uses 50 medkit ammo, and revives players at half-health.

Here are a couple of screenshots from 3.5 internal testing, by the way. The first shows an undocumented feature (read: bug) that we thought was pretty funny: Sven Co-op kung fu. Sadly, this has since been fixed, and will not be in the final release :).

The next three shots show a player-allied Tor running around on Osprey (...as well as a glitch or two). He used one of his powers to dynamically teleport in the Alien Grunts you see in the background.


We're still looking for someone to finish up a few of Tor's animations, by the way... if you have 3DSMax and are interested in helping, please send Sniper an e-mail with details.