Posted by News Staff @ 10/31/2005 16:20:10 | Category: None
Source: No More Room in Hell
As the chill winds blow through the leafless autumn trees one cannot help but think of Halloween, a time of year synonymous with the undead. To celebrate Halloween this year the team here at "No More Room in Hell" has put together a festive media release that happens to be our largest to date in terms of released weapons, gear, and concept artwork. So without further delay, let's see what we have to show today:




Many of you will notice that a fair number of the weapons selected for "No More Room in Hell" were inspired by such classic zombie movies as, Night of the Living Dead. All of the new models, along with a few old ones, have been added to the revised Models section of the website which is, as of today, back in business. All new models displayed in media releases will from now on will be added to this section of the website.

As an additional treat we have opened a brand new section on the website: Wallpaper. ReK0 has been kind enough to provide the artwork from his newest map concepts as wallpaper, which can be found in a wide variety of different sizes in the Wallpaper section. The maps showcased in the concept artwork are "The Harvest" and "Cabin Fever". Both maps are still in the initial development stages and hence the inspiring concept artwork ReK0 has been providing us to help bring these maps to life for our development staff.

In the mapping department, Dark has released several new screenshots from his current map, "Last Transit". As shown in our previous update, this map has evolved significantly since its original conception and the degree of improvement is there for everyone to see. Here are a few of those new screenshots:

Back to the topic of concept artwork ReK0 has, in addition to the wallpapers, created several new character concepts for both survivor and zombie character models. They have been added to his Artwork section of the website. The team has always felt that one of the key elements to creating a successful horror game experience is by having diversity through unique character designs. Therefore characters, both living and dead, will be modeled after men and women from a variety of different ages, ethnicities, and occupations. Our plans are to include as wide a range of zombies and survivors as possible for players to meet and kill. And we're not just talking about the zombies…