Source: BRAWL
1st place: Playstation Portable ***BRAND NEW***, a place on the team as a mod tester, and your character model included in the mod2nd place $100, a place on the team as a mod tester, and your character model included in the mod3rd place: Copy of Half-life 2: Aftermath© (when released), a place on the team as a mod tester, and your character model included in the modSubmit your models to brawlcontest@bluewolf72.commodel submissions will be accepted starting Sept 1st.All submissions must arrive before November 1st, 2005Please include your name, online name, address, phone number, and of course your model(s) and related files in one .zip or .rar file.RulesAnimationThe Brawl team has spent hours making an animation system for the mod. We have the biped skeleton models for you to download and rig to your character model. Use your imagination and make the best "Son-Of-A-Bitch Fighter" you can.(All models submitted are thereafter the legal property of the Brawl Mod Staff. Rules subject to change until Sept. 1, 2005. The staff of Brawl Mod reserve the sole rights to declare winners, or declare a state of default in which no winners can be chosen, and can decide whether or not to restart the contest)
- Models must be chosen from the list of Brawl characters.
- Models must be between 3000 and 5000 polys.
- Each must have a maximum of one 512x512 pixel skin for the face and mouth, one 512x512 pixel skin for the body, one 256x128 texture for the teeth, two 64x64 textures for the eyeballs and two 64x64 textures for the pupils (take a look at what valve did for the hl2 models to see what we mean). All textures must be submitted in .tga or .vtf formats.
- Models must be created for use with facial animations. The facial .vta files do not need to be created (though it is HIGHLY encouraged, and will add points to your submission). Each model must include a face that is geometrically suitable and enough polys for facial gestures, mouth animations, and closing eyelids (also textured teeth and eyes).
- Models must fit to the proportions of either the male or female biped skeletons, download them here. However, compiling your models and textures into HL2 format is not necessary, but it is HIGHLY encouraged, and will help submissions further gain points over others that are not compiled.
- Model must be submitted in either .max .ms3d or .3ds formats.
- Must be your own work, or if teamed up with someone, have permission to use thier work.
- Limit two submissions per person.