Posted by News Staff @ 07/27/2005 07:45:18 | Category: None
Source: Perfect Dark
[CODING]
We haven't talked of it yet, but now we do. Even if the HUD is still on standby, Slowrage worked a lot on the teams management, so now 2 to 4 teams can fight using the upcoming different battle modes. He also worked on the scoreboard and prepared us a nice team selection menu. Here are some screenshots of his work:


As in the original game, the teams are recognized by their colored skin but we are working on a more discrete way to do it.

Finally, the game mode « King of the hill » is almost finished, and concrete elements will be shown up to you in a future news.

XoD is not asleep either, he is working very hard on the weapons. He has already integrated many weapons but some of them still need to be finished.The Falcon 2 (one hand), The Laptop Gun, The Farsight, The Cyclone (one hand), The CMP150 (one hand), The DY357 (one hand), The DY357LX (one hand).

Please note that we are making the Mod so that it can be played in as many languages as possible.

[MAPPING]
Facility is in the last finalization phase.
Villa is in the optimization & entities setting phases
Carpark is in the refining phase.
Grid has been started by Arius.
Complex starts over and enters in the structuration phase.
Area52 is done at 85% in the filling phase
Ravine is in the optimization & entities setting phases
Warehouse is done at 60% in the filling/texturing phase
Temple received the first artworks of its modification done by Tr@ize who comes to help Twulf with the Concept Arts:



[MODELING]
The modeling team is working on the W_models of the integrated weapons and on some characters. Some other weapons models have been done and only need to be textured.

[MUSIC]
A talented artist, named Krispy, has joined the Dev-Team. We hope to show you soon some of his work in the "Media" section.

[COMMUNITY MANAGER]
The Webmaster is having some dificulties, so the Spanish, German and Italian versions of the website will probably get delayed. However, there will soon be a page set up to contact the Community Managers.

Pour rappel les voicis :
. en LAmetHIng!
. en mathieumg
. al MaSTeR-Tobias
. es Canard-WC
. it Gil-Milzor (c'est proposer pour l'italien mais n’est pas encore inclus)

Their work is to translate and do the communication between the community and the Dev-Team.

[LOGO]
The Dev-Team proposed to realize a logo for the Mod. If you are interessed by this, submit us your work on the forums or by email at: contact@pdark-mod.com. If possible in vectorial or in a 16/16 32/32 et 128/128 serie.

[YOU]
A lot of people are contacting us because they'd like to help us or are willing to join the Dev-Team. A new section has opened on the forums to clear out things. That way, we will be able to invite those who proposed themselves, for example, as a ‘Voice Actor’ when the time will come. We are, by the way, always interessed by new help in every domains.

[Custom Map]
Some people would already like to create some ‘Custom’ maps for the Mod. We invite you to submit us your custom maps once they are done and playable and we will help you to finalize them for the Mod so that they can be delivered with it. On a side note, please try to respect the game spirit.