Source: No More Room in Hell
Once again it is time that we take a moment to introduce the new members who have recently joined the "No More Room in Hell" team. So let me now formally introduce our new conceptual artist, David 'ReK0' Shearer, our new character modeler/texturer, Marcus 'kotter' Pettersson, our new mapper, Jacob 'darth_brush' Wawer, our new prop skinner, Jeremy 'Slum' Mitchell, and our new coder, Andrew 'ssba' Orner.To begin with ReK0 caught our attention for his phenomenal concept artwork and we immediately found a place for his talents in our Art Department. Of course ReK0 is no stranger to working on a mod team and has worked on several mods in the past, including:Having joined the team, kotter has indicated that this is the first mod he has worked on, but he has already proven skilled as a character modeler, as can be seen in the early samples of his work where he shows off his skills at character facial modeling.
- Velox Digital (Half-Life 2 mod), as a Concept Artist
- WiseGuys (Half-Life 2 mod), as a Developer/Web Designer/Concept Artist
- Total Warfare (Half-Life mod), as a Concept Artist
- Tour of Duty (Half-Life mod), as a Texture Artist
Next I would like to take a moment to introduce darth_brush. With a life-long interest in mapping he has created maps for such games as Doom 2, Duke 3D, Quake, Half-Life, Kingpin, Quake 3, and of course, Half-Life 2. In the past he has worked on the development of mods like Resurrection (Return to Castle Wolfenstein mod) and Aliens (Doom 2 mod).Slum, has shown his talent in skinning in a variety of unique and interesting ways. It was his eye-catching zombie recreation of Alyx (from Half-Life 2) that caught our attention when initially posted on our forums. Slum has to date worked on one other mod, Cold War: Melting Point (Half-Life 2 mod). And then of course we have ssba who, although only recently joining our Coding Department, has already made great contributions towards improving and adding to our zombie AI code. With zombie character models starting, and in one case nearing completion and animation rigging, in the near future we intend to have custom AI routines ready for them. This of course will be an essential step towards moving "No More Room in Hell" closer to completion.