Source: Steam
Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:Counter-Strike: SourceNew Features/ImprovementsNew Player Animations
- New Source remake of classic Counter-Strike map cs_assault
- New "Phoenix Connection" Terrorist model (replaces existing model)
Bug fixes
- Walk/run cycles now include whole-body motion
- Players automatically raise their weapon and aim through the sights when they stop to fire
- Weapon-specific reload animations with removable ammo clips added
- Shotgun reloads animate each individual shell reload
- Animated the bolt pull for each shot of the AWP
- Added upper-body recoil animations for shotguns and AWP
- New grenade throw and knife animations
- Spectator UI now resizes controls to account for long map names
- A notification is now displayed to all players when auto-balancing teams
- Added message for players who try to defuse the bomb while another player is already doing so
- Added item_nvgs and item_ entities for fy_ maps
- Can no longer stab with the knife while defusing or during freeze time at the start of a round
- Player count in dedicated server interface now includes bots
- Dedicated servers can now use the "timeleft" command
- Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.
Bot Changes
- Dedicated servers no longer crash when setting "name" via the console
- Fixed bug that would occasionally make player weapons disappear
- Low-violence death animations no longer float if the player dies while in the air
- Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game
- Fixed view jitter caused by prediction errors when near physics objects
- Spectators now hear weapon pickup sounds
- Armor is now given with game_player_equip
- Extra pistol ammo no longer given at round restart
- Weaker flashbangs effects no longer cancel out stronger ones
- maps/cfg/.cfg aren't exec'd if they don't exist (fixes console warnings)
- Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead
- game_player_equip removes player equipment before adding new items
Navigation Mesh generation improvements
- Bots can use sloped ladders now
- Bots open +use doors better
- Bots don't think they're stuck when hiding
- Bots using knives can break breakables while pursuing enemies now
Navigation Mesh Editor changes
- Nav generation ignores doors and breakables better
- Non-planar nav areas aren't merged into larger areas
- Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh
- Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)
- Added nav_restart_after_analysis
- Fixed bug where some areas would be incorrectly marked as crouch
- Nav areas draw a background color, making them more visible
- Nav_update_blocked warps the local player to the first blocked area
- Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder)
- Added nav_no_hostages, to mark an area as not suitable for hostage navigation
- Added nav_remove_unused_jump_areas to remove extraneous jump areas
- Fixed a crash caused by manually creating an area before doing a nav_generate on a new map