Posted by News Staff @ 07/08/2005 14:41:13 | Category: None
Source: Steam
Updates to Counter-Strike: Source and the Source Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source

New Features/Improvements
  • New Source remake of classic Counter-Strike map cs_assault

  • New "Phoenix Connection" Terrorist model (replaces existing model)


New Player Animations
  • Walk/run cycles now include whole-body motion

  • Players automatically raise their weapon and aim through the sights when they stop to fire

  • Weapon-specific reload animations with removable ammo clips added

  • Shotgun reloads animate each individual shell reload

  • Animated the bolt pull for each shot of the AWP

  • Added upper-body recoil animations for shotguns and AWP

  • New grenade throw and knife animations

  • Spectator UI now resizes controls to account for long map names

  • A notification is now displayed to all players when auto-balancing teams

  • Added message for players who try to defuse the bomb while another player is already doing so

  • Added item_nvgs and item_ entities for fy_ maps

  • Can no longer stab with the knife while defusing or during freeze time at the start of a round

  • Player count in dedicated server interface now includes bots

  • Dedicated servers can now use the "timeleft" command

  • Dedicated servers are now secure by default, add "-insecure" to the command line to run in insecure mode.


Bug fixes
  • Dedicated servers no longer crash when setting "name" via the console

  • Fixed bug that would occasionally make player weapons disappear

  • Low-violence death animations no longer float if the player dies while in the air

  • Fixed bug that caused the grenade throw animation to incorrectly play when spectating in the game

  • Fixed view jitter caused by prediction errors when near physics objects

  • Spectators now hear weapon pickup sounds

  • Armor is now given with game_player_equip

  • Extra pistol ammo no longer given at round restart

  • Weaker flashbangs effects no longer cancel out stronger ones

  • maps/cfg/.cfg aren't exec'd if they don't exist (fixes console warnings)

  • Fixed bug that caused hostage scenario HUD icon showing 1 hostage left when all were rescued or dead

  • game_player_equip removes player equipment before adding new items


Bot Changes
  • Bots can use sloped ladders now

  • Bots open +use doors better

  • Bots don't think they're stuck when hiding

  • Bots using knives can break breakables while pursuing enemies now


Navigation Mesh generation improvements
  • Nav generation ignores doors and breakables better

  • Non-planar nav areas aren't merged into larger areas

  • Added nav_generate_incremental to generate additional nav areas starting from a walkable marker, without destroying existing mesh

  • Areas no longer get connected to ladders multiple times (caused a crash if the ladder was deleted)

  • Added nav_restart_after_analysis

  • Fixed bug where some areas would be incorrectly marked as crouch


Navigation Mesh Editor changes
  • Nav areas draw a background color, making them more visible

  • Nav_update_blocked warps the local player to the first blocked area

  • Added nav_build_ladder (point at a climbable surface so the cursor is green, and type nav_build_ladder to automatically create a nav ladder)

  • Added nav_no_hostages, to mark an area as not suitable for hostage navigation

  • Added nav_remove_unused_jump_areas to remove extraneous jump areas

  • Fixed a crash caused by manually creating an area before doing a nav_generate on a new map