Source: Plan of Attack
We're hard at work on Beta 2 of Plan of Attack. I thought I would enlighten everyone as to what we're working on and what will be included. This is a big release for us and we're very excited! Additions:Changes:
- New map, spark
- M25 and SVU semi-automatic sniper rifles
- French and German translations
- Addition of Valve's Physics Code, allowing for "better" physics objects
Fixed:
- In-game chat uses team colors
- Prevent name changes when dead
- Remove non-functional spectator UI
- Escape now quits the buy menu
- Made exit from buy menu more clear
- Which objectives to defend are now shown in the defend tip (Ex: Defend I, III)
- Removed weapon "push back"
We're planning on wrapping everything up in 2 weeks. Right now we're aiming for a May 23rd release. This list is not complete; there will be more. I'm also hoping to release some screenshots of our new map by the end of the week. Stay tuned!
- Buggy hitboxes when crouched
- Observer angle needs punchangle, sniper drift
- Can see own viewmodel when observing
- Crosshair visible in 3rd person
- RPG "flames" hover in mid-air
- Buy menu and hud_identify not centered in 16:9, 5:4
- You get a black screen from dying from a fall
- Able to snipe faster using pistol rolling
- Spectator label does not update name or health
- No Viewmodel When Spectating
- Game forces grenade throw on round restart
- Team killing rewards XP
- Multiple muzzle flashes in first person spectating
- Able to change class as spectator, with weird effects
- Rocket sound looping forever
- Missing cubemaps in light