Posted by News Staff @ 05/13/2005 22:59:51 | Category: None
Source: Steam
An update is available for Counter-Strike: Source, Half-Life 2 and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:

CS:S
  • New map: de_inferno

  • New map: de_port

  • Updated Counter-Terrorists player model with new headgear and color scheme

  • C4 red flash displays properly if the bomb is planted under water now

  • C4 explosion damage is no longer affected by water

  • When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named .cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.

  • Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map

  • Players must now target another player for at least a half second before the player ID text hint shows up

  • Grates/chain link fences no longer affect bullets

  • Counter-Strike player ragdolls are now affected by ragdoll magnets

  • Fixed a bot crash caused by finding too many hiding spots in a region

  • Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position

  • Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing

  • Bots use less CPU now, especially when in combat with far away enemies

  • Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.

  • Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots

  • Improved bot navigation on the windows and ledges of cs_italy

  • Fixed recording value of cl_interp in demo files and restore value during playback


Source Engine
  • HTTP downloads from the game server system support downloading .bz2-compressed files

  • Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior)

  • Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV

  • Fixed lag compensation invalidating bone cache for players moved back in time.

  • Fixed lag compensation interpolation error between 2 ticks


Half-Life 2
  • Fixed some NPC actions not being properly randomized


SourceTV (part of the Source Dedicated Server)

  • Fixed memory leak in relay servers by releasing receive tables correctly

  • Bandwidth output in tv_status in kB/sec rather than bytes/sec

  • Running a new map command (spawning a server) shuts down TV relay in same process

  • Fixed SourceTV chase cam following ragdolls of dead secondary targets