Source: Insurgency
Insurgency is looking for new staff to fill in for spots on the art team that have been opened up as a result of certain individuals leaving the team because they got a job in the game industry or for personal reasons.This being said, we currently have a few jobs to fill in our team. Reaching full-development on the mod, we are seeking dedicated, hard working individuals that possess a keen interest in the concept of the project; who are able to work at a rapid pace. If you feel that you meet these requirements, and find Insurgency compelling, please email me with regards to the following opportunites:2d Character Artist (1)Requirements:Appreciated:
- Experience creating high-detail character textures
- Ability to work off of reference pictures and concept art.
General 2d Artists / Skinners (2)Requirements:
- Ability to model or unwrap 3D models
- Experience creating custom skins for the Source engine
- Experience working on a previous mod team
Appreciated
- Experienced skinner with the ability to make photo-realistic textures for various models.
- Ability to skin a variety of things, whether they be weapons, vehicles, equipment, or objects for maps.
Weapon Animator (2)Requirements:
- Knowledge compiling textures for the Source Engine
- Ability to model or unwrap
- Experience working on a previous mod team
Appreciated:
- Extensive knowledge and experience with 3ds Max (Version 7 is used)
- Ability to work with Character Studio
- Knowledge of rigging and weighting models.
The team behind Insurgency is by all means a professional and respected team within the modding community. If you are interested in any of the above positions, and are interested in working on a team where you can not only gain a good opportunity to improve your portfolio and work with a wonderful team on a highly anticipated project, but also be watched closely by professionals in the industry, do not hesitate to Contact Us in regards to one of the above positions.Insurgency is rapidly progressing. We are continuing to work on the mod's gameplay and immersiveness. Our next Internal Release, IR 3.5, will feature new enhancements to the mod's overall gameplay and more. Expect to hear more in the near future.
- Previous custom animation or mod experience with the Half-Life engine ideal.