Source: Castle Siege
Al3xand3r, don't worry about adding this piece of news to Planethalflife. :) If anyone is interested, they would be going here anyways. Ok, back to the news.Our team right now consists of 3 members brought over from the Periculum team. First one is Jeff Ingraham, the coder which is bringing most of the features to life. Without him, we may not get features such as the RTS style camera for Building placement, nor would we have the heart and sole of the game, being able to build a defense. He deserves to be recognized. The second worker is me, Brad. We are a small team with big intentions. Though not many mods with big intentions can further without a much larger team. Therefore, I am putting up a help wanted sign. :PHere is a list of job openings:*Mapper*Static Mesh Modeler*Weapon Modeler and Rigger*Character Modeler*Model Rigger, Animator*HL2 Texture Designer*Coder*Graphic Designer*Sound FX Creator*Musician (5 years of work required)*Other (If other, then please state it)If you are interested in the areas above, then please email a short resume to the mod leader by clicking here.Oh, and we promise to get the ingame screenshots and trailer in the comming weeks. We won't pull a Valve on you, don't worry.
Finally, the first ever map screenshots. These screenshots are from the early version of the 326 BC map based on the stronghold concept from the last news report. You can see that it almost looks totally different since we wanted the map to feel authentic and actually place you back in time when Romans ruled the earth, so to speak.There are a couple of things I must add. Since this map is at a early production stage, you will see that the buildings have no doors, and windows, while there also are no real detail in the map. It looks wide open and empty, but we reassure you that this map will be populated with lots of details like market stands, statues, pottery, plants, and possibly civilians. Thanks and enjoy. We hope to have some ingame screenshots soon and a lil video showing of some new features.