Posted by News Staff @ 03/05/2005 22:59:43 | Category: None
Source: Leave No Man Behind
With collective efforts from every developer, we have come up with a list of features we plan on having in the first internal alpha, and I would like to share this with you:
Ranger Classes:
  1. Rifleman

  2. Grenadier

  3. SAW Gunner

  4. Machine Gunner

  5. Non-Commissioned Officer(Non-Com or NCO)

  6. Officer

  7. Medic

  8. Radio Operator

**Delta Force Classes:
  1. Assault 1

  2. Assault 2

  3. Heavy Assault

  4. Machine Gunner

  5. Sniper

  6. Medic

Somalian Classes:
  1. Militia**

  2. Soldier

  3. Sniper

  4. Medic

Refer to: http://lnmb.hl2files.com/phpBB2/viewtopic.php?t=56

** Means that the class can't be choosen right away, but earned. For the US, You start off as a ranger, and as the game goes on, and you gain points, not only will you be able to upgrade your weapons, but you can move up to delta. For somalia, you start off as a soldier/sniper/medic (they have to have a medic in order to be fair) and you can upgrade to militia (which will have its subclasses of soldier/sniper/medic.

Let me explain how I want khat to work. When you kill the americans or complete the objective, each person, depending on what they did, will be given money. They can use this money for either buying khat or buying weapons. Khat, once bought and used, will make it so the only way they can die is a headshot or a heart shot, shooting them in the legs will not slow them down, unless of course you blow their leg off.

That takes care of the classes. For the first alpha I want at least 1 map, AT LEAST. 2 maps would be grand, but I can settle for one just to start testing out the mod. You have a choice to make the map one of these gameplay types:

Capture- Delta And Ranger forces must capture key members of the local militia and escort them to a UN controlled zone. Somalian combatants and militia members must prevent the capture of these targets.

Humanitarian Aid: Delta And Ranger forces must escort a UN food shipment to it's intended destination and ensure it is stored in a secure location. Somalian combatants and militia members must capture the shipments and escort them to a militia controlled area.

Raid- Delta And Ranger forces must successfully raid and destroy designated caches of weaponry held by local militants. Somalian combatants and militia members must prevent the destruction of these targets.

Rescue- Delta And Ranger forces must rescue downed pilots, POWs or an incapacitated squad and escort them to a designated medic zone. Somalian combatants and militia members must prevent the rescue of these targets.

Intercept- Delta And Ranger forces must intercept and destroy a shipment of weapons being transported by the local militia. Somalian combatants and militia members must prevent the destruction of these targets, and escort them to a militia controlled area.

Convoy: US forces must escort a friendly convoy back to base. Survival of 75% the of convoy is required. Somilian combatants and Militia members must destroy the convoy before it reaches the airbase or another endpoint.

Refer to: http://lnmb.hl2files.com/phpBB2/viewtopic.php?t=290

For weapons, this is what we will have available for the FIRST alpha (we will probably have to adjust the classes to fit accordingly)

US:
  • M16A2

  • M16A2M203

  • CAR-15 (with or without scope)

  • M-14 (with or without scope)

  • MP-5

  • Beretta

  • 1911

  • KA-BAR

Somailan:
  • AK-74

  • AKS-74U

  • MPi-AKS-74U

  • M16A1

  • XM177E2

  • Beretta

For Somailans, Khat will be like money, they are rewarded with it when they kill American soldiers, and can choose to eat it or spend it on weaponary.

Please feel free to let us know of something you want to see / don't think should be in the game. We are always at our forums: http://lnmb.hl2files.com/phpBB2/index.php

I also hope to bring you FINISHED pictures of the HWMMV and Black Hawk before month's end, but I cannot promiss this, I can only promiss I will try my best. Thank you.