Posted by News Staff @ 02/24/2005 20:43:09 | Category: None
Source: Steam
Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch updates are available and will be applied automatically when Steam is restarted. The changes include:

Counter-Strike: Source
  • New hostage rescue map cs_compound

  • Added Source version of de_train

  • Upgraded version of the CT player model

  • Location names are shown in radio/team chat, and under the radar

  • Server tickrate can be specified with -tickrate

  • Added radio command aliases

  • Added mp_humanteam cvar [any | ct | t] (forces human players onto specified team – useful for humans vs bots)

  • Added new “match” mode for bot_quota -- If bot_quota_mode = “match”, bot count = (human count) * bot_quota

  • Bots no longer automatically follow humans (bot_auto_follow now defaults to 0)

  • Bots are balanced before humans with mp_autoteambalance

  • Bots can open simple +use doors

  • Bots change their names to match the prefix when bot_prefix changes

  • Several improvements to bot behavior when paths become blocked -- solves problems specific to cs_havana

  • Bots won’t throw grenades if something is blocking their throw

  • Bots are better at only breaking objects that are in their way

  • Fixed bug where a bot occasionally “dithered” rapidly between two or more targets without firing
    bot_kick and bot_kill console commands use the bot's base name without the bot_prefix
    de_piranesi - bots avoid the breakable crates better.

  • A bomb exploding just as the round restarts no longer kills players at the start of the next round

  • Grenades being thrown when the player dies no longer disappear

  • Increased mp_limitteams bounds to 0-30, where 0 will disable this functionality

  • Players’ arms and hands can be hit by bullets now

  • Target ID font is proportional, and it doesn't resize incorrectly after a resolution change

  • Overviews don't show player locations when mp_fadetoblack is on

  • Players with spaces in their names can be selected in the spectator GUI

  • Observers can change their name at round restart

  • Throwing a grenade right at round restart no longer results in holding a “ghost” grenade viewmodel at respawn

Source Engine
  • Fixed a bug where snd_mixahead was not working properly. Should fix some sound popping problems for certain sound hardware when running at a low framerate

  • Added support for a new surround sound buffering technique that streams six discrete channels instead of using DirectSound3D. Use snd_digital_surround in the console to enable this. This allows for support of Dolby Digital 5.1 on nForce2 hardware

  • Allow mp3 playback at rates other than 44100Hz. This was requested by the MOD community

Master Server Query Protocol
  • Added a challenge number to A2S_PLAYER and A2S_RULES server queries
    * setting "sv_enableoldqueries" to 1 (default) allows old style (no challenge/response) queries to work. By default queries don't require a challenge number for clients on the same B class network, change "sv_allowlocalquery" to 0 to disable this functionality

  • Changed A2S_INFO server query to require the string "Source Engine Query" appended to the end of the query packet.

Half_life 2: Deathmatch
  • Fixed model exploit that would allow players to select an invalid player model

  • Added weapon type to server log