Posted by News Staff @ 02/18/2005 16:19:20 | Category: None
Source: Zombie Panic
Zombie Panic Version 0.94 Patch Released!

It's out! This patch should be installed after installing a the 0.93 full version. It includes an updated Linux .so file. Below is the changelog:
Zombie Panic! v 0.94 Changelog
2/15/05

Fixes:

  • Anti-telefragging code re-re-written by Rhone, now with special non-spawn-inside-your-friends-or-walls-or-outside-the-map Technologyâ„¢!

  • Spectator mode disabled temporarily to prevent exploits.

  • Set many more entities to reset upon a new round beginning (To avoid doors not resetting, sounds still continuing to play, etc).

Changes:
  • Objective style maps more fully implemented (zpo_mapname).

  • New brush-based entity trigger_endround will trigger a win for the Survivor team when any Survivor touches it.

  • func_buttons can be set to triggerable only by the Survivor team.

  • "Damaged by Explosions only" flag added to func_breakables. When checked, only explosive damage counts towards breaking the func_breakable.

  • game_text entities can be set to be viewable by either team only or both.

  • New zombie.fgd file to reflect the entity changes.


  • New version of zp_zna (Thanks Bloodix!)

  • Added zp_hotel_final (Thanks incy247!)

  • Added zpo_darkslay (Thanks Bloodix!)

  • Added zpo_nation_pt1 (Thanks hi!)

  • Added zpo_quad17 (No thanks to Twilight!)

  • Linux Server .so file updated to 0.94