Posted by News Staff @ 01/01/2005 14:55:48 | Category: None
Source: Half-Life: Nightwatch
Related: Half-Life: Nightwatch

I just read some great news about Half-Life: Nightwatch (The mod that's at the top of my to play as soon as released list), the team will also be making a "Source Post" of the mod:

I know that this question has been asked quite a few times in interviews and e-mail enquiries, so I'm going to put the speculation to rest.

Are you going to port to Source? and/or Will there be a Half-Life 2 version?

After careful analysis of the technology, the decision has been reached to offer a Source version of Nightwatch in addition to the current release plans. There are, at this time, no plans to abandon development for Half-Life 1, though. We're all very excited about the Source engine and would like those who have purchased Half-Life 2 to be able to enjoy Nightwatch in a higher-quality, more feature-rich environment.

I'll also pre-answer some likely fallout questions:

What will this do to the release date?

The mod's release may be pushed back slightly by this concurrent development process, although we are recruiting additional staff in order to compensate. We know people have waited a long time for Nightwatch, but this compromise will result in a more enjoyable end product for the great majority of players whose machines can handle the Source engine, while still allowing our Half-Life engine users to play the mod.

Will we be seeing Source media, then?

Yes. The next media release will hopefully include some of the new Source stuff in addition to original Half-Life engine screenshots. This obviously depends on what progress has been achieved by that time, so more info will be given about that as the date approaches.

Okay...but if you're doing this, why aren't you moving over to Source entirely?

A fair portion of our potential player base still hasn't moved over to Source, and we don't want to sacrifice playability for them. Also, a lot of very nice content obviously already exists for the Half-Life version, and it would be unfortunate to lose the stuff that can't be ported. If the potential user base situation changes significantly before release time, we may decide to drop the Half-Life 1 version, but there are no plans to do this at the moment.


Great news, and I for one can't wait to see their next media released. As a result of the decision to make a concurrent Source version of the mod the team has opened up several more staff positions, namely in the fields of programming and level design. For more details and for other open staff positions you can head on over to the Jobs Page. For just more on the great mod you can go to the site of Half-Life: Nightwatch.