Source: Earth Special Forces
Yes yes! It's finally here, the beta 1.2.1 quick (lol) patch. It did take quite a bit longer than we expected. Everytime we tried to kick the new version out the door we stumbled across errors that needed to be corrected. So, go get it![LINKS ON THEIR WEBSITE OR SOON ON HLGAMING]Features:- Bots included in the main esf code- Fmod linked from the cl_dlls dir, hopefully fixing installation problems- Increased throwing speed- Increased PL increase in melee- Made powerlevel catchup depend on average potential pl, instead of just average pl- Power level damage tweaks- Esf_giant_forest map addedBug fixes:- Missing prepunched animation added- Destructo Disc no longer Forms in Chest when running- Melee sounds work near walls now- Throwing resistance miscalculations fixed- ESF_canyon entities made solid- Bots won't become invisible while melee'ing now- Fixed fat buu's backward swim animation- You won't get dropped from flight when attacked with another beam during a block struggle- Fixed a bug with the last few melee arrows not going green/red or fade away.- Included the telekinesis in Frieza's class text- Moved the death messages text down a bit in spectator mode, so it's readable- The generic beam now won't charge at double speed when you hold both mouse buttons- You can't play as spectator anymore- "Thud" sound is no longer made after gibbed player (invisible) hits ground- Fixed a bug creating duplicate bodyslices- Sword animation fix for Trunks's sword- The pause server command is now disabled by default- Fixed health fuck up when changing team, real team mode- Blocking fov now moves with looking up/down- Firstperson is now forced during melee battles, so the screen doesn't fuck up- You're no longer able to change teams during Advanced Melee and Throw- Fixed an exploit overruling the character limit- Spectator view origin and angles in melee fixed- Attack charges no longer double up- Prepunch crashing bug fixed- Fixed blocking diagonals with the wrong buttons- Skill and bot number settings now correctly affect bot startup- Fixed a bug booting clients from every server with a name > 32 characters