Posted by News Staff @ 06/17/2004 23:15:55 | Category: None
Source: Sven Co-Op
In the next update, which we are working very hard toward finishing, mappers will have even more control over gameplay options. In addition to our new game types being implemented, custom player classes can also be defined.
Through a simple text file, mappers can provide up to 10 player classes on their map. Options like choosing the player model, health, armor, specific abilities, weapon load out, etc. will be available. We're still working on what sort of abilities will be defined in the abilities 'pool' (that mappers can choose from), but expect them to be very useful.

The weapon load out in the class configuration file will also have support for '.custom' files. Files in the format of weapon_name.custom will be used for weapon configuration. Weapon features (scopes, melee attacks, etc.), model, ammo usage, ammo types, etc. will be defined in these files. This way, you can take player classes to the next level. For instance, with this you could have a Scout class and Infantry class have varying firing accuracies, while using the same weapon.

Please keep in mind, player classes will be on a per-map basis, it's completely up to the mapper if they do or do not want to use them. This is not a forced feature, original maps will still play the same.

If you have any suggestions or requests on this feature, feel free to post in the forums.