Source: Nuclear Dreams
We have decided to start production. Now you might think that’s a little too late or a little too early, but I will explain to both points of view.I chose to keep anything not "concept" related under raps and from being produced, namely 3d models and maps because the lack of a SDK. Why I chose this route was to save time in the long run, and not have to reproduce work that had time invested into it already. With out the SDK, we cant be sure what polygon counts will run properly and make it look good as well. So I chose to wait. That is why we waited.As I have announced before, we have what we called a "MiniMod." We were going to use it to learn with and gain experience as a team. Well it has progressed from a simple project with no direction, to a story and feel of its own. We will produce it with as much quality we can imbue upon it all the while using it as experience for the full mod, Nuclear Dreams. We have come up with a name and a concept that will be further divulged at a later time, its called "Nuclear Dreams: Uprise," but we like to call it Uprise. We hope you guys will enjoy it, and that it will make you anxious for the full ND. To further explain, we will start production on Uprise. Its not a big deal that models aren’t the right polygon count or maps aren’t perfect to what Source can support, because we are using it as a starting point. We will polish all the work in Uprise before releasing it of course, but that is why we are starting right now.On another note, we are looking for a talented and willing Animator who would like to work with some great modelers and skinners. If you are interested, just email me at chapel@nucleardreams.com.Thank you to everyone, especially my team.Let's get this party started!