Posted by News Staff @ 05/25/2004 16:14:59 | Category: None
Source: Jungle Mist
I'm posting this for Shinobi until we get our members section back online.

Hey guys, here's a quick status update, expect some media mid-june.

We've been working hard to get the Jungle Mist gamepaly design finished. There's been a lot of cleaning and streamlining. I'm happy to say that we're almost done the game design pre-production and can now focus on getting more content done.

We've been restructuring our team to alow for better communication. OCJ is developing a kickasstask managemement system for us to keep everything organized. Finally for those who don't already know, we have a ventrilo voice chat server. You can download Ventrilo at Ventrilo Download. After you have Ventrilo head over to this link to get all the information needed to join in on our server.

We have also recently had 4 new team members join us. They (including myself) are all students at the College of Interactive Arts school of Game Art and Design (www.gamercollege.com). They bring some great skills from across the spectrum to the team. Expect to see some great things from them in the future.

First we have Lee, who is the new character modeller. Lee does every aspect of the characters (Modelling, UVmapping, Normal Mapping, and texturing). Lee has recently decided to take a more involved position on the team so expect to see him around more often. Also send him your comments on the forum about his player models we love feedback. Some of Lee's previous work can be found Here

Azyunomi will be animating Lee's characters as well as giving them emotion through use of HL2's face blending support. He has worked at both mainframe on the show "heavy Gear" and EA as an animator. Look forward to seeing some great work from him in the future.

Elfmaid has just been hired as a texture artist. She brings years of experience to the table in the form of traditional art, skins and textures. One of her character designs was featured in quake 3. We'll probably be working together over the next while getting a world texture pack ready for the JM mappers before the SDK comes out.

Finally we have Wayne, a very talented concept artist. He has some great work as well as some truelly twisted chracter designes.

I would just like to formally welcome these team members. We have a journey ahead of us and I look forward to working with each and every one of you.