lambda Friday, 11 March 2005
Posted by MJCS @ 03/11/2005 21:46:10 | Category: The CPL
Source: The CPL
ABIT, the brand of choice for hardware enthusiasts worldwide, and the CPL today announced the addition of the ACON5 Counter-Strike qualifier for Turkey, as an additional tournament at the CPL World Tour Stop in Istanbul, Turkey.
This tournament will offer $5,000 in cash prizes sponsored by Intel, and round trip airfare and hotel accommodations for the winning team to the ACON5 finals sponsored by ABIT.

“We are happy to have ACON5 join the CPL World Tour Stop in Turkey”, stated Scott Valencia, Director of Worldwide Operations for the Cyberathlete Professional League. “The CPL World Tour is about the promotion of professional gaming worldwide, and we look forward to helping partners like ABIT to make this happen.”

The Counter strike 1.6 tournament will use a 5 versus 5 team format with a maximum of 32 teams allowed; and will be hosted at Mydonose Showland venue in Istanbul, Turkey which will take place Friday, March 25 to Sunday, March 27, 2005.
Posted by MJCS @ 03/11/2005 21:43:56 | Category: Half-Life 1 Modification
Source: GHOST OPs
Its about freaking time. we are done, its over, its finished, its built, its running, not crashing, its shooting, and lasers, and smoke, and mass weapons, and nightvision in two different colors, flash bangs, three objectives, the whole nine yards, and man are we ready to play. The server and client builds will be released to the hosts tomorrow night, and the file available to the public on Saturday, at 7:00 Central Time.

We hope you guys will be here, and ready to play. Lord knows we are. Thanks to everyone that has helped us with this mod, including our members no longer with the team. Hope to see you guys saturday night.
Posted by Sethy @ 03/11/2005 12:48:04 | Category: General
Source: X-Paintball MOD
Hey everyone. Just to let you know that the MOD is still chugging along. We have released some screens over in our forums so be sure to take a look! We are still looking for some C++ Programmers that want to help with the MOD.

The past few months have been hard, I have had some unexpected deaths in the family. most of us know how that is so I wont get into much detail.

Check out some of our screenies...
lambda Thursday, 10 March 2005
Posted by MJCS @ 03/10/2005 19:49:55 | Category: Half-Life 2 Modification
Source: Source Ball
To celebrate the massive influx of visitors we've recieved today thanks to Planet Half-Life, we've just released a new montage of shots in our gallery showing the Heavy Player model in all his awesome (and frankly terrifying) glory.

Check 'em out, grab the animation vid if you haven't already- and feel free to post in our guest forums (no registration needed). We really appreciate any feedback you can give on what you've seen, what you think of the mod, etc etc... Right from the outset we envisaged this as a community-driven project, and your input will make a real difference to how SourceBall develops- so get involved!
Posted by MJCS @ 03/10/2005 19:45:54 | Category: Half-Life 1 Modification
Source: modDB
Related: The Trenches
We promised it, we're delivering. Wondering what our mappers have been doing all this time? The Trenches is proud to present official media of the reworked TT_0815, TT_Ardennes, and TP_Fromage. Yes, the name is fromage.

0815 you are all familiar with as "that big map". However, while the aesthetic changes may not seem too eye popping, Hawk's put a lot of thought into the rearrangement of the map. Large hills now prevent either side from seeing the other's advance, encouraging more advances through the flanks. No longer will you be sniped from absurd distances while trying to charge no man's land. Also, after some technical debugging, the famous German biplane makes its valiant return!

Fromage was created after requests for an urban style map. This included input from beta testers who liked the pace of the never-released tp_havrincourt by WestconX. Gotrick too popular aspects of urban maps used in other games and gave it a TT-touch, complete with alternate access ways, cellars of houses to hide in, and machine gun emplacements.

Ardenne simulates the trench lines near the Ardenne forest during the winter. We often associate the Ardenne and winter with the famed Battle of the Bulge from World War II, but the woods were home to many other battles. Make sure to pick your targets wisely through the snow, especially if friendly fire is on!

Finally, a long time TT fan, loyal beta tester, and third party mapper Goettlicher_Wind has been working on some stuff for TT also, primarily an overhaul of his popular third party map tt_sturm. Originally in a spring/summer and winter version, the new sturm will feature more cover in no man's land to give assaulter's a chance to take out enemy machine guns. Sturm is not pictured here.

Warning: These pictures are laaaarge! Sorry 56K users. We'll get some smaller ones up shortly.






Posted by MJCS @ 03/10/2005 19:35:01 | Category: Half-Life 2 Modification
Source: modDB
Related: Source Forts
v1.3.2 20:35 08.02.05
  • Pulse Rifle down to 7 frags

  • Fixed auto-freeze not working sometimes

  • Fixed sounds only playing if you're close to the flag

  • Added no-freeze areas and updated FGD for it

  • Made objects go transparent while holding them

  • Added entity option to make flags freeze on build mode or move during build mode

  • Made message appear when you pick up the flag

  • Made SLAMs (just tripmines) usable during build mode

  • Infinite sprint during build mode

  • New Map: sf_abandon (Thanks Stinger)

  • sf_testmap: Added vphysics clips for flags on the roofs, so they can't hit off

  • sf_testmap: Made build wall higher and moved spawn points
Posted by MJCS @ 03/10/2005 19:34:43 | Category: Valve
Source: Steam
Yesterday, a minor update was released for Counter-Strike: Source, the Source engine, and the Source Software Developer's Kit. Launching (or restarting) Steam will automatically get the updates.

Also this week, many of us at Valve are attending the Game Developer's Conference in San Francisco. It's always nice to be able to compare notes with people in the industry, but this year we've been very honored to receive several of the Game Developer's Choice Awards for Half-Life 2. These awards are especially meaningful to us, so we're feeling very grateful.

We hope everyone playing Counter-Strike: Source is enjoying the new maps cs_compound and de_train. Coming soon, there will be another new map for CS:S called "de_port". As a teaser, here's a sketch of the layout.
Posted by MJCS @ 03/10/2005 19:34:20 | Category: Half-Life 2 Modification
Source: Mech Assault Genesis
Well everyone, we know you have been waiting quite a while for a new update, and we haven't exactly been giving you any hints about the update so we know a bit of suspense has built up. The team here at MAG has been working very hard, over the past months, even though we have been through holidays, school problems, and other activities, we have remained active. Though this time of year(winter) is most likely the least active for the team, we have been working, and this part one of two update will show some of our progress.

To start it off, we will bring you SEED's flagship Gundam, the GAT-X105 Strike. This model was created by El P.I.G, a member of the Gundam Universe team. He wished to donate this model to us, and we glady accepted. It has been optimized by our very own Darkside to meet our specifications. It includes all of the add-on packs and it is a very nice model if I do say so myself. So, to not keep you waiting any longer, here are the renders of the new Strike Gundam including all of its Add-on Packs.(Please note that it has not been skinned yet, they just colored renders)


Up next is, everyone's favorite tiger mech, piloted by Andy and Aisha in SEED, the TMF/A-803 LaGOWE. This mech was put up against Strike in the anime, so its only fitting that it be included in this update. This model was completly done by Darkside and has not yet been skinned.

And last, but not least, our first model from Gundam SEED Destiny, the YFX-M56 Core Splendor. In Destiny, it is piloted by Shinn, and is the center part for the Impulse Gundam. The Core Splendor will be useable in the mod before becoming Impulse. The model was created by Darkside, and is also not yet skinned.

Well everyone, thats it for part one of the update, I hope you all enjoy the images and continue to spread the word about MAG. Expect part two very soon.

On a side note, we are currently looking to add to our team here at MAG. We are seeking only Animators, Mappers, and Coders at this time. If you would like to apply, please post in the forums recruitment thread, or contact Darkside, or Kira(me) with information about yourself, what you can do, and links to your previous works or some way we can evaluate your work. We thank everyone who is interested, and we also thank everyone in the community and we hope you keep spreading the word about MAG to everyone!
Posted by MJCS @ 03/10/2005 19:33:57 | Category: Half-Life 2 Modification
Source: HEAT
We are glad to announce that Screwloose joined our team. He will be working on a player model in the next time.

Logan, who joined our team recently, is working on models for our maps. These are some renders of the still unskinnend models (If you are able to skin models like these and are interested in working with us, please contact us!).

In addition to this media, Liquid gives you the chance to catch a glimpse of a very early alpha version of his map called gear.

Drakanor replaced some defect RAM which was the reason why we couldn't compile and test a Linux server version of HEAT yet. That's fixed now, but the bad news is that he is down with influenza at the moment... Get well soon!
Posted by MJCS @ 03/10/2005 19:33:42 | Category: Half-Life 2 Modification
Source: Hoplites Mod
Time for another little media update. This time we have a Persian Sword and we skinned the character model. Both pieces done by Amicus. Chances are next media release we will have some in-game screenshots so keep on checking back! Anyway, here's the two renders.