Source: Half-Life GamingRelated: Rival City
A new mod for Half-Life 2 is currently underway called Rival City. While the mod is early in its development, the goal, focus, direction, and drive is very much present and alive in the members already on the team. At this point, we are presently recruiting members so that we can form a production schedule to get the proverbial ball rolling. Already written is a 30 page outline of exactly what the game is shooting for. This is an excerpt that gives a synopsis of what we’re shooting for. Goal of the ProjectThe goal of the Rival City project is to create a persistent ongoing world about an active city and its street racing and street fighting circuits. Players will create personas for themselves that will have a role in the circuits. Player formed street teams will fight and race for money, bragging rights, and the control of sections of Rival City. In addition to creating a living and dynamic community, we also intend on creating unique and fun gameplay that will bring players back for more. Rival CityRival City’s actual name is San Rivera, the city of hopes and dreams. San Rivera came into its own in the 1940’s, marking its claim as one of the more prominent port cities in California. Built close to the Pacific Ocean, the architecture of the city has an exotic feel, especially along the upscale suburban section called Rivera Heights. San Rivera’s business district in the heart of the city is where one can most of the underground and illegal gambling activity, although there have been rumors of the reported races and fights taking place in San Rivera’s Downtown area, Chinatown, and the low-end South Rivera. Only the most daring of racers have held races on the visually stunning Rivera Skyway, the suspended highway system above the rural and laidback Chase Hollow.Rival City Street CircuitThe Rival City Street Circuit started in the spring of 2005 when some of the most known street racers and fighters wanted to create an organized league to attract the best competitors in the city and beyond. While waged matches take place all over Rival City, the Street Circuit has begun its strongest attempt at organization in the Business District. Nightclubs, parking lots, basketball courts, and other places are used as stages for fighting venues where thousands of dollars are up for grabs. As competitive as things have gotten in the Rival City Street Circuit, there are two rules all competitors live by: No guns, and stay true to your word. Some of the features we are looking to implement are:All of these features are explained in full detail in the complete Rival City Outline, and I’ll gladly show anyone who’s seriously interested in the mod the full outline. To apply, or to become part of the community, head over to our forums
- Persistent Map System (A large city section that allows players to race or fight in several venues on the same map)
- Online Ladder System
- City Sections being ‘ran’ by player-made street teams by leading in Ladder stats
- Player-made Street Teams(clans) competing in both the street fighting and racing circuits with connections to both through money and players’ characters.
- Character Creation and Stats Upgrading
- Complete Car Customization
- Completely New Fighting System Designed for the Keyboard and Mouse
- Multiple Fighting Styles with Customizable Move Lists and Special Moves
Source: Rouge Threat
Sorry for the delay in updates. We promise to be more regular on them now. In the past few weeks Rogue Threat has made leaps and bounds in its production. We have:Created many weapon modelsMade quality concept artDesigned schematic and playable alpha levelsDone quality programming researchRevised and elaborated on many story elementsGained notable media attentionAnd much more!We have updated our Team section, check it out and see all our new team members! Also, I can announce a few things Rogue Threat will include:RT will include Multiplayer, however the details and play types are being decided on.RT will have dynamic new HUDs and User Interfaces thanks to our skilled programmers.RT will include an optional built in MP3 Player.RT will include maps focused on more interactive level design and destructible options, our mappers have already show eagerness in this area and are willing to invest the time.RT will include High Definition Range Lighting or a simulated equivalent.Also, look forward to a upcoming media update and a new media page!Another thing to note is that we have seen a lot of support in having community members contact news sites about our site, but please don't contact them on updates that do not show any media, however fourm posts are always encouraged. Thanks!
Source: Castle Siege
Al3xand3r, don't worry about adding this piece of news to Planethalflife. :) If anyone is interested, they would be going here anyways. Ok, back to the news.Our team right now consists of 3 members brought over from the Periculum team. First one is Jeff Ingraham, the coder which is bringing most of the features to life. Without him, we may not get features such as the RTS style camera for Building placement, nor would we have the heart and sole of the game, being able to build a defense. He deserves to be recognized. The second worker is me, Brad. We are a small team with big intentions. Though not many mods with big intentions can further without a much larger team. Therefore, I am putting up a help wanted sign. :PHere is a list of job openings:*Mapper*Static Mesh Modeler*Weapon Modeler and Rigger*Character Modeler*Model Rigger, Animator*HL2 Texture Designer*Coder*Graphic Designer*Sound FX Creator*Musician (5 years of work required)*Other (If other, then please state it)If you are interested in the areas above, then please email a short resume to the mod leader by clicking here.Oh, and we promise to get the ingame screenshots and trailer in the comming weeks. We won't pull a Valve on you, don't worry.
Finally, the first ever map screenshots. These screenshots are from the early version of the 326 BC map based on the stronghold concept from the last news report. You can see that it almost looks totally different since we wanted the map to feel authentic and actually place you back in time when Romans ruled the earth, so to speak.There are a couple of things I must add. Since this map is at a early production stage, you will see that the buildings have no doors, and windows, while there also are no real detail in the map. It looks wide open and empty, but we reassure you that this map will be populated with lots of details like market stands, statues, pottery, plants, and possibly civilians. Thanks and enjoy. We hope to have some ingame screenshots soon and a lil video showing of some new features.
Thursday, 24 March 2005