Source: ps07
Yes its finally time for a update..... ------ The News ------ Computer Fun:First news event deals with my computer, about a week ago my power supply burnt out and left me with out a real computer to use. However, since this is old and boring, ill just skip to the good part and i'll just say "I got my computer running again and the mod is on track"... The Mod:The mod is coming along fine, and the testers are doing their part, even though they only had one release, they were very helpful on finding the evil bugs. Speaking of testers, if you are one, check the tester forums, there is a surprise.If you have any questions, feel free to post in the forums, ill be in there more often, since I got rid of alot of real life and other problems...I swear, on the next update, ill post weapon information,item information, mutator information, till then, please be patient. The Problem:Since this mod's structure relies on many weapons, im going to need some weapons models. I don't care were they come from, as long as the authors allow me to use the weapons legally(The weapons cant be ripped from another game - legal issues). You have a model, then im on ears on how you want it to be coded ingame. ------ ScreenShots ------ Mutator_DarkMatch: Fight in the dark, on any map, with thick fog and low visiblilty, only a soon to come radar will help the hunt.Weapon: Laser Rifle Burn your victims with a taste of molted rail (Note: Bot is fireing the laser rifle, while Im welding the Ak47) Weapon: Rec Fires a beam that explodes upon contact sending shocks waves throught the infected area. Ingame Mayhem:
Source: Dragonball Adventures
Firstly, we have a SSJ Vegetto image for everyone to enjoy, creating by the Vegetto modeler, Dave Anderson.We are also looking for some dedicated staff members who can fill the following positions...Coder [Must be familiar with C++, being familiar with Source is a bonus]Skinner [Must know how to skin map]Player ModelerObject ModelerPlease apply on our forums (link found under our banner). Examples are a must when applying.
Source: Lethal Agents
Has it been a month already? I guess time does fly when you're having fun. This past month was awesome. The snowball has finally started to roll.If you haven't noticed, we changed our MODs name from Lethal Agentz to Lethal Agents. Our domain name has also been changed though we are keeping the previous domain to forward old links to this site. The name change wasn't an easy one either. I didn't realize how many things had the mark of Zorro on it. ;)We added a splash screen to our site that will randomly choose between an image of our elite secret army "Lethal Agents" or their nemesis the terrorist group "The Red Hand". It should also choose a sample sound clip to play from our game.Our coders are really starting to get the hang of things and are making good progress. Ren and Condor are already making sure the rest of us keep that content coming.Speaking of content, our Media page has had its share of updates lately. I removed any images that were from our old development of .Lethal.Agentz. for the FarCry engine so no one would confuse the two. I've added some of our first concepts for the LA HL2 player uniform and weapons. Each of our teams (Lethal Agents and The Red Hand) have multiple player classes so expect to see many more uniform concepts. I'm hoping to have a wide range of weaponry to choose from also, both real-world and custom so expect those as well.We should have some models and map concepts posted soon. Our modelers are working on that at the moment.Our comic-strip is coming along nicely and we should have the first installment shortly.Our Downloads page will be going under some changes forthwith. We got all the latest tools and plug-ins to help make your modding experience go a bit smoother. If any of you have or know of any useful tools that aren't on our list, please let us know so we can get them on there pronto.Last, but not least, please welcome our 2 newest dev team members from Reno and Las Vegas Nevada. I'm honored to have you aboard gentlemen!S!ckboy - Will be modeling weapons (from Bally's Gaming Reno).Gonzobrains - Will be our weapons coder.As always, you're all welcome to join us on our IRC channel. We decided to keep #lethalagentz as our channel name since its mostly used for communication and file transfer between the dev team.
Source: Infiltration
After further research and discussion regarding Sentry Studio's next project, Half Life 2 does not offer the full scale capabilities to fully accomplish what is desired for the next generation project. Due to this, many team members are working on content that is not engine-dependent and a smaller, scaled down project has been started using Source. This scaled down project will still include custom models, maps, gametypes, and other unique aspects similar to Infiltration. It will still be a realism-based mod, with the benefit that much of the content will be made such that it can easily be transferred to another engine that fits our current vision for the next project. This approach will also allow for a much faster development cycle when a new engine is decided upon. The main difference between this scaled down version and what was hoped for is simply the lack of usable support vehicles. The reason for this decision is due to Half Life 2's inability to support large levels which would be needed for the kind of gameplay we would like to create.So, what does this mean to you as a fan? It means that you will be able to enjoy a relatively simple realism modification on the best platform available today, Half Life 2. Further down the road, a more robust project will be embarked upon using a better suited engine. Remember, this next project will not be as full featured as Infiltration 2.9 right from the start. Regardless, it will hopefully provide you all with a unique and satisfying gaming experience like none other available today. As development progresses, we will be able to keep you informed of more specifics regarding the project, so stay tuned!
Tuesday, 05 April 2005