Source: Infiltration
After further research and discussion regarding Sentry Studio's next project, Half Life 2 does not offer the full scale capabilities to fully accomplish what is desired for the next generation project. Due to this, many team members are working on content that is not engine-dependent and a smaller, scaled down project has been started using Source. This scaled down project will still include custom models, maps, gametypes, and other unique aspects similar to Infiltration. It will still be a realism-based mod, with the benefit that much of the content will be made such that it can easily be transferred to another engine that fits our current vision for the next project. This approach will also allow for a much faster development cycle when a new engine is decided upon. The main difference between this scaled down version and what was hoped for is simply the lack of usable support vehicles. The reason for this decision is due to Half Life 2's inability to support large levels which would be needed for the kind of gameplay we would like to create.So, what does this mean to you as a fan? It means that you will be able to enjoy a relatively simple realism modification on the best platform available today, Half Life 2. Further down the road, a more robust project will be embarked upon using a better suited engine. Remember, this next project will not be as full featured as Infiltration 2.9 right from the start. Regardless, it will hopefully provide you all with a unique and satisfying gaming experience like none other available today. As development progresses, we will be able to keep you informed of more specifics regarding the project, so stay tuned!