lambda Sunday, 17 April 2005
Posted by MJCS @ 04/17/2005 11:07:38 | Category: Hosted Site
Source: Trapt Level Design
Welcome to the new site, largely inspired and mostly taken from RabidMonkey's site (thanks Spence). You have links to my maps, the latest news about upcoming projects or things related to my level designing through the Projects page, and the Gallery for all your screenshot and image needs. Keep in mind that the site is still in construction and links may not work, depending on how long it takes for me to complete it. If you have any queries about the site, my maps, or anything in particular, feel free to contact me through the addresses found in the Contact page.

To keep you happy, here's a couple screenshots of a Ravenholm-based HL2DM map in which I am thinking of continuing onto or restarting.

Old things from my previous site will be uploaded soon, and perhaps some articles I have written for somewhere else. Keep your eyes out for some surprises over the coming weeks.
lambda Saturday, 16 April 2005
Posted by MJCS @ 04/16/2005 21:36:47 | Category: Half-Life 1 Modification
Source: Firearms

Firearms 3.0 has been finished, packaged by Valve, and is now on the way to the mirrors and hosts. The Linux build will be released Monday evening (the 18th), and the Windows build will come out the following Tuesday morning (the 19th). These timeframes correspond to EST. Monday evening I will also update the Map page and the Manual (although that will mostly require me changing the number "2.9" to "3.0".

Here is 3.0's changelog:

Firearms Half-Life
Release Candidate 3.0 -- readme.txt
http://www.firearmsmod.com
-------------------------------------

v3.0
-----
[03.29.05]

Changes/Additions:
---------------------------------------
  • Fixed treating concussion crash

  • Fixed healing ammobox crash

  • Fixed debug log files showing up on root C: drive

    • Fixed lag while shooting if debug logs were NOT read-only

  • Fixed 'ghosting' spectator bug

  • Added ability to choose voice set from command menu

  • Fixed obscured death notice text when spectating

    • Was blocked by the VGUI part of the Spectating panel

  • Moved scoreboard to last on the VGUI stack (means its always on top of everything else)

  • Fixed parachute still being deployed after dying, spectating, then changing teams

  • Fixed view bump on take damage not affecting actual accuracy

  • Locked cl_sidespeed value to 400 (default)

  • Locked cl_forwardspeed value to 400 (default)

  • Locked cl_backspeed value to 400 (default)

  • Lowered prone view position by 2 units

  • Removed first person spectating (WAY too many bugs)

  • Fixed ability to reload instantly after a prone sequence is completed

  • Fixed multiple ricochet sounds playing on a single bullet impact

  • Installed Global FA ban for caught cheaters

  • Reduced max concussion value by 5

  • Lowered penetration distances on all rifles

  • Turned on FA Hard Code ban list and added all FAL ban ID's and Verified Jolt ban ID's

  • Reduced Sniper Rifles ability to shoot while unscoped (cannot effectively shotgun snipe anymore)

  • Fixed UZI lighting world brushes even with surpressor

  • Lowered merge magazine sound volume for players with stealth skill

  • Increased accuracy of all weapons roughly by 25%

  • Changed Armor back to original 2.9 values: (Absorbtion Amount-- 80% Heavy, 70% Medium, 60% Light)

  • Added AK74 nomenclature reload/animations

  • Added MP5a5 nomenclature reload/animations

  • Added Anaconda nomenclature reload/animations

  • Added new Weapon Sounds (many different types)

  • Numerous Gun Balances (way too many to list)

  • Increased default max_speed to 270 (was 250)

  • Added new player movement sounds

  • fixed bfinfo bug (related to battlefield information)

  • fixed treat reload bandage exploit

  • cleaned up tons of unused code and coding errors

MAPS:
---------------------------------------
  • Added new Texture Details for maps: OBJ_Vengeance, PS_Upham, SD_Durandal, SDTC_Balcome, TC_Basrah, TC_caen, TC_Iwojima.

  • Added new map OBJ_Vengeance

  • Added new version of TC_Caen

Enjoy! Or else!
Posted by MJCS @ 04/16/2005 18:40:25 | Category: Hosted Site
Source: District
Rules: At the beginning of a round, players are placed radomly throughout a city, and have to join teams as they find the other players.
Teams have to capture city blocks, which is done by occupying the area for a minute, without letting enemies enter. (Like BF1942)

Once a block is captured, it becomes a base of operations, and a supply of money. Weapons and equipment cost money, and there are stores all around. Supplies can also be stockpiled wherever they're needed.

The number of blocks your team owns also determines the rate at which your team can respawn. The more blocks, the faster dead teammates come back.

The less living members a team has, however, the stronger these players get (hit points and attack power), to balance out the winning team's respawning advantage.

Note:
It's just come to my attention that the last news item said it was from 2004, which is probably part of the reason that no one has asked to join the team. By the way, join the team.
Posted by MJCS @ 04/16/2005 18:37:39 | Category: Hosted Site
Source: Hammered
Related: Tutorial
Many people have been coming to Hammered recently looking for a Hammer 4.0 download link but to no avail, as Hammer 4.0 is Built into your Steam accounts (just like Half-life 2 is) which makes it hard to download it from the web and use easily.

So where do you get this new program from as you cant download it from the web like VHE 3.5. It’s easier than your think! So I’ve put together a small tutorial for all those looking for Hammer 4.0!

I hope this helps you out guys!
Posted by MJCS @ 04/16/2005 18:36:03 | Category: Hosted Site
Source: JD Level Design
Serenity beta 1 is complete! I'm glad to say this little project has taken me about a month to complete and I think it was worth it. I will be gaining feedback on the map from the NS forums & Yo Clan forums. Hopefully a server or two will add it to it's rotation or even clear a time to have a good hour or two playtest. Screenshots can be seen in the projects area and below, along with a download.


Download Beta 1 of Co_Serenity Here
Posted by MJCS @ 04/16/2005 18:17:17 | Category: Hosted Site
Source: Somme Valley
It has been 2 months since the last news update and there has been a major change. The creator and leader of this mod, Chief-Phillips has gotten busy with real-life issues and has handed down all his responsibilities to me. We want to wish him best of luck with everything.

Now for the good news, we’ve got a huge media release for you. Both weapon renders and mapshots, so let’s begin.
First of all, you see 3 handguns made by our extremely talented modeler Warbeast.We have a British Webley, a German Luger and a French Lebel.

The next renders are those of a 1916 Berthier and a British No.1 Mk III Lee-Enfield rifles, both made by me.

What would a First World War mod be without machineguns? Here are a French Chauchat and a German Maxim MG08/15 light machinegun. The Chauchat is made by our new modeller Samio and the Maxim is made by Warbeast.

Now for the last of the renders: A British Mills Bomb, a French F1 grenade and a British Flaregun, all made by Samio.

Now for the mapshots, the first are from Hendrixs map. On the 25th of September 1915, the British launched their largest ever assault to that date. Their objective, a small mining village called Loos. After two days of assault, and two weeks of skirmish, the attack was called off, with most British units still in sight of their original start lines.

Last but not least a sneak-preview of Slurms map Bazentin.
Posted by MJCS @ 04/16/2005 11:52:16 | Category: Half-Life 2 Modification
Source: Project 22
Version 1 of Project 22 is available for download!
A Half life 2 DM mod, battle it out online with 15 new weapons.

New scoring system!
Any idiot can fire a super-exploding-railgun from point blank, it takes skill to kill some one with a toothpick.
So now killing with more powerful weapons gets you LESS points than killing with weaker weapons!

What will you try? A few kills with less powerful weapons or huge amounts of kills with powerful weapons?

Death is no longer irrelevant! All deaths now cause you to lose a frag! So keep your wits about you and don't fire wildly!

And trust me, you don't want to kill yourself.
Gibs!
When a player dies in an explosion / from a very powerful shot they will explode in meaty chunks of goodness
NPCs!
Spawn Vortiguants,Zombies,Pigeons and Antlions to join in the fraging fun!
Play by your rules!
Don't like the rail gun? Think the Shock rifle is over powered? Then get rid of them!

The server can set:
  • What weapons you start with

  • How much ammo you start with

  • and can "ban" weapons, meaning that even if there placed on the map they won't work!
Two gamemodes!
Plain deathmatch: Fight it out against your friends.
Get That Briefcase!: A briefcase is placed on the map and it is the players job to carry it for as long as possible! When carrying the briefcase your awarded points, and this is the only way to get them!


lambda Friday, 15 April 2005
Posted by MJCS @ 04/15/2005 23:55:49 | Category: Half-Life 2 Modification
Source: Cold War: Melting Point
Well it's been a while since we've had a weekly update. Far more then a week for sure. However you have had that massive news update so I don't feel too bad for you all ;)

I'd Just like firstly to draw your attention to (I believe) the first proper modification release for Halflife 2.
Plan of Attack is an excellent game designed to bring strategy to the genre but still allow for short overall game times. I've just been playing it and went through three games (made up of several attack/defend rounds for each team) in about an hour so it's very good if you're looking for a quick burst of fun.
The player models are beautifully modelled and skinned along with everything else in the game including the maps even if there are only 2 player models for now. (This is just a beta release)
Overall a game well worth the 80mb odd download time.

And back to our own modification in case I get accused of treason. We have been tweaking many of the weapons models, including a brand new M14 thanks mainly to Waedoe who combined his model with elements of my own. With the arrival of a couple of skinners to the team we'll hopefully soon start to see skins for the currently untextured models.
Work on maps has also been proceeding well with one approaching the testing stage and others on their way.
Programming too has seen its way into our mod with the first appearance of our original code in game, including Team selection and Class selection menus! This is thanks to Olah who has proved a valuable new member to the team since he joined.

That's about all for now. Side will be away until sunday or monday so any emails or applications will be dealt with then. Remember we're still looking for talented mappers and programmers along with texture artists so apply now!

Until next time - Darg