Posted by News Staff @ 04/16/2005 21:36:47 | Category: None
Source: Firearms

Firearms 3.0 has been finished, packaged by Valve, and is now on the way to the mirrors and hosts. The Linux build will be released Monday evening (the 18th), and the Windows build will come out the following Tuesday morning (the 19th). These timeframes correspond to EST. Monday evening I will also update the Map page and the Manual (although that will mostly require me changing the number "2.9" to "3.0".

Here is 3.0's changelog:

Firearms Half-Life
Release Candidate 3.0 -- readme.txt
http://www.firearmsmod.com
-------------------------------------

v3.0
-----
[03.29.05]

Changes/Additions:
---------------------------------------
  • Fixed treating concussion crash

  • Fixed healing ammobox crash

  • Fixed debug log files showing up on root C: drive

    • Fixed lag while shooting if debug logs were NOT read-only

  • Fixed 'ghosting' spectator bug

  • Added ability to choose voice set from command menu

  • Fixed obscured death notice text when spectating

    • Was blocked by the VGUI part of the Spectating panel

  • Moved scoreboard to last on the VGUI stack (means its always on top of everything else)

  • Fixed parachute still being deployed after dying, spectating, then changing teams

  • Fixed view bump on take damage not affecting actual accuracy

  • Locked cl_sidespeed value to 400 (default)

  • Locked cl_forwardspeed value to 400 (default)

  • Locked cl_backspeed value to 400 (default)

  • Lowered prone view position by 2 units

  • Removed first person spectating (WAY too many bugs)

  • Fixed ability to reload instantly after a prone sequence is completed

  • Fixed multiple ricochet sounds playing on a single bullet impact

  • Installed Global FA ban for caught cheaters

  • Reduced max concussion value by 5

  • Lowered penetration distances on all rifles

  • Turned on FA Hard Code ban list and added all FAL ban ID's and Verified Jolt ban ID's

  • Reduced Sniper Rifles ability to shoot while unscoped (cannot effectively shotgun snipe anymore)

  • Fixed UZI lighting world brushes even with surpressor

  • Lowered merge magazine sound volume for players with stealth skill

  • Increased accuracy of all weapons roughly by 25%

  • Changed Armor back to original 2.9 values: (Absorbtion Amount-- 80% Heavy, 70% Medium, 60% Light)

  • Added AK74 nomenclature reload/animations

  • Added MP5a5 nomenclature reload/animations

  • Added Anaconda nomenclature reload/animations

  • Added new Weapon Sounds (many different types)

  • Numerous Gun Balances (way too many to list)

  • Increased default max_speed to 270 (was 250)

  • Added new player movement sounds

  • fixed bfinfo bug (related to battlefield information)

  • fixed treat reload bandage exploit

  • cleaned up tons of unused code and coding errors

MAPS:
---------------------------------------
  • Added new Texture Details for maps: OBJ_Vengeance, PS_Upham, SD_Durandal, SDTC_Balcome, TC_Basrah, TC_caen, TC_Iwojima.

  • Added new map OBJ_Vengeance

  • Added new version of TC_Caen

Enjoy! Or else!