Here’s another treat for all you Kingdoms Collide fans: an overview of the different character models and some in-game footage of the magic system in use. Since Kingdoms doesn’t work on a traditional class-based system, the team had to find a way to visually display what kind of loadout you would be playing with. Depending on the equipment and abilites you choose to enhance your character’s appearance changes to reflect those strengths, and weaknesses, to others in the game.
Read the full article on Instant Respawn...
This one deals with all the fire elemental spells you’ll be able to choose from. Each spell element has been made to serve a different tactical purpose; the fire group is focused mainly on increasing a player’s ability to hurt and damage (whereas the Ice spells are more useful for supporting teammates, you’ll see more of this later). Enjoy.
Hello there!
I made a short video clip about the Service tunnel map from the Alpha-1 version. Remember, Alpha-1 means we learn how to use Hammer level editor, (and scripting) of the Source engine ;). Some used item in this video are a placeholder model.
(Video editing is new to me that's why it has a bad quality :()
Other progress news in short:
- We made our first test NPC modell, wich has the ValveBiped skeleton for animating (under 3DS MAX, because i not prefer XSI, its too complicated for me, as a Mac after Windows :P). Making a working custom NPC model was a great momentum for me (even the weightmaps are a bit buggy now), because I never works with character modelling, and animation.
- I wrote the Player's diary about what he live trough at Kontroll's world. At first he waked up in the morning, traveling to his office, but in the tunnel the metro get's on fire, and he must escape this stalemate situation. After a long way in forbinnen service tunnels, he's been save by an unknow person, who takes him to the "deeper grounds". After that the real adventure begins :).
- The gameplay what we planning (whitout any programmer support) will be similar to HL2. Puzzles-Action-Puzzles-Story and so on.
After all, we works on the mod's technical background, because there is still a lot to learn about Source engine :).
Keep tuned, and keep tracking !
Thx ;)
PS.:
Misinformation about the mod:
- No, its not will be the remake of the movie called Kontroll.
- No, Kontroll is not a sweedish mod. We are hungarian modders ;).
Saturday, 06 March 2010