Source: The Survivors
Three new members have made their way onto the developer team... Calypso - modeller, ReSGame - mapper, and Panagos - concept artist. I hope they all enjoy their little stay with the mod and can help take it only highter in it's journey through development. Now with all these new members joining and beginning work, a lot of media has been produced... as you know there wasn't much to show off in the last update, but I think this little surge of media eye-candy should make up for the lack of media in the last update. Without delay, I give you Hinkle's L85 A2, machete, Calypso's shovel, molotov cocktail, and a map preview from Rusty-Nail:More to come over the next few days. I should be getting in some concept art any time now, as it's being colored as we speak... so stay tuned. In the mean time pop by the forums and drop us a line! ...and before I sign off, I just want to give my condolences to those that were affected in this morning's terrorist attack in London. Stand strong, you have our prayers.
Source: Science and Industry
The Science and Industry 2 development team currently has a number of vacancies in various positions, and we are looking for experienced personnel to fill them. We have places available in the following areas:Ideally, applicants for all positions should have previous experience working with either the Half-Life or Half-Life 2 engines and tools, however this is not essential. Familiarity with the Science and Industry universe through Science and Industry is appreciated, however is also not essential for any applicant.All applications should be made to env@simod.com with the subject "S&I2 Development Team Application". The position you are applying for should be clearly stated at the top of the e-mail. All applications should provide detailed examples of previous work, either in the form of links to an external site or as attachments to the application e-mail. Any applications made without examples of previous work will be dismissed immediately. Applications are open until otherwise stated.Good luck to anyone who applies for any of these positions. Any questions or problems can be raised in our discussion forums, accessible from the link on the left of the page.
- Modelling - We need modellers capable of creating player, weapon and prop models for use in the Source engine. Any models created should fit with the slight 'comic'-like visual style of Science and Industry - please bear this in mind when applying. If you are capable in any of the three areas, please see the application details below. You do not need to be proficient in all areas to apply.
- vAnimation - We need animators able to fluidly animate the models created for the MOD, including player, weapon and prop models.
- 2D Art/Textures - Team members in these areas will be responsible for creating the 2D art and textures to be used throughout the game, including model skins, map textures and possibly promotional artwork.
- Concept Art - Concept artists would be tasked with creating detailed drawings of the various elements of the game, from characters and weapons to map props and environments. Artists would need to be able to work from a written description and rudimentary sketches of the required object to create a fully-formed design for modellers, texture artists and mappers to use.
- Sound - Sound artists would be responsible for most, if not all, of the sound featured in the game, including player and character sounds, vocals, weapon sounds and environmental noise. Music may also be required for menus, map sections and promotional material.
- Mapping - Members of the mapping team will create all of the maps and environments used in the MOD. Mappers should be able to work from their own thoughts and ideas whilst staying within a specific visual style, and also should ideally be able to create detailed map designs and plans and work from those created by other mappers.
Saturday, 09 July 2005