lambda Friday, 15 July 2005
Posted by MJCS @ 07/15/2005 09:05:58 | Category: Half-Life 2 Modification
Source: Rogue Threat
Thats right, the new site is up and running. Its been a very long time since the last update be we are still hard at work. This update brings the new flash site and a HTML option. The new site has many changes on the pages so look around to see whats going on.

Along with the new site we have included a Media Update, this includes shots of the F2000 Rifle, the H&K USP Compact and a few teaser shots of our second chapter, Stranded.

With this new system of using forums for the update, we will be able to have a update on the status of the mod ONCE A WEEK, so check each Saturday for a update on the happenings of Rogue Threat.

Here are some things we will be showing off in the near future: XM8 Compact Carbine, Mossberg 500, Xen screenshots (and they are breathtaking), The Behemoth Xen Creature, Jet Ski, APC Ski, Combine Transport Truck, Health Vial, Combine Sniper Rifle, Energy Boost, Speed Stim, and we will be showing numerous shots of our progress in chapters we are working on.

Thanks for visiting the site and make sure to check out the forums and become a member. Also, we are still looking for talented team members so visit the Team section of the site for more info.
Posted by MJCS @ 07/15/2005 08:58:40 | Category: Hosted Site
Source: Resident Evil: The Evil Begins
Hello Fans, here is yet another media update. Things have been kinda slow but we plan pick up the speed again. Raul has finished the skin for the zombie model and is still animating it. It looks great so far. Here are some of the new concepts made by Sleepingchild and Chicomantis:


Posted by MJCS @ 07/15/2005 08:52:56 | Category: Hosted Site
Source: The Survivors
As you may have noticed, the site has gone through some template upgrades, and some other small visual changes. The final result of the update, is a good one to some, and a bad to others. This is why, I'm posting this today...

I'm having some trouble myself deciding on if the new look should stay or not. As we are trying to maintain the feeling of a zombie modification here on the site... and a "grunge" look is far from what we have at the moment. So if you'd be so kind as to place you vote in this poll, it would be extremely helpfull. I'll be leaving the poll going for a week.. and depending on the results, I'll be either leaving it, or changing it.

As for that concept art... it's actually finished, but I'll be holding it for the next update. That way I can post some other media along with the concept stuff. So stick in there, it'll be here soon enough!

Thanks again!
Posted by MJCS @ 07/15/2005 08:51:53 | Category: Steam
Source: Steam
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The specific changes include:

Counter-Strike: Source
  • Fixed model scale problem resulting in under-sized players

  • Fixed model's feet sliding while running

  • Made the new Terrorist model leaner
Posted by MJCS @ 07/15/2005 08:51:36 | Category: Half-Life 2 Modification
Source: Plan of attack
A few weeks ago we started up our weekly Fight Nights, which are organized matches (Pick Up Games - PUGs) between random player teams. These matches are informal, typically the players know each other, and usually last 1-2 hours.
A few of the developers were part of a match last Tuesday and we had a ball! We were joined by forum regulars, new players, clan players, non-clan players, and first time PUGers. It's a great way to meet new folks and get a taste of the excellent organized play that Plan of Attack has.
So if you're interested, just head on over to our Pick Up Games forum. There are sign up sheets for different dates. I believe Oscarius (Plan of Attack developer and #7 on ModStats) will be playing in the game on the 19th. Here's your chance to boost your ranking!
lambda Sunday, 10 July 2005
Posted by MJCS @ 07/10/2005 15:30:39 | Category: Hosted Site
Source: No More Room in Hell
Once again it is time that we take a moment to introduce the new members who have recently joined the "No More Room in Hell" team. So let me now formally introduce our new conceptual artist, David 'ReK0' Shearer, our new character modeler/texturer, Marcus 'kotter' Pettersson, our new mapper, Jacob 'darth_brush' Wawer, our new prop skinner, Jeremy 'Slum' Mitchell, and our new coder, Andrew 'ssba' Orner.

To begin with ReK0 caught our attention for his phenomenal concept artwork and we immediately found a place for his talents in our Art Department. Of course ReK0 is no stranger to working on a mod team and has worked on several mods in the past, including:

  • Velox Digital (Half-Life 2 mod), as a Concept Artist

  • WiseGuys (Half-Life 2 mod), as a Developer/Web Designer/Concept Artist

  • Total Warfare (Half-Life mod), as a Concept Artist

  • Tour of Duty (Half-Life mod), as a Texture Artist


Having joined the team, kotter has indicated that this is the first mod he has worked on, but he has already proven skilled as a character modeler, as can be seen in the early samples of his work where he shows off his skills at character facial modeling.

Next I would like to take a moment to introduce darth_brush. With a life-long interest in mapping he has created maps for such games as Doom 2, Duke 3D, Quake, Half-Life, Kingpin, Quake 3, and of course, Half-Life 2. In the past he has worked on the development of mods like Resurrection (Return to Castle Wolfenstein mod) and Aliens (Doom 2 mod).

Slum, has shown his talent in skinning in a variety of unique and interesting ways. It was his eye-catching zombie recreation of Alyx (from Half-Life 2) that caught our attention when initially posted on our forums. Slum has to date worked on one other mod, Cold War: Melting Point (Half-Life 2 mod).

And then of course we have ssba who, although only recently joining our Coding Department, has already made great contributions towards improving and adding to our zombie AI code. With zombie character models starting, and in one case nearing completion and animation rigging, in the near future we intend to have custom AI routines ready for them. This of course will be an essential step towards moving "No More Room in Hell" closer to completion.
Posted by MJCS @ 07/10/2005 13:10:20 | Category: Half-Life 2 Modification
Source: Opposing Force: Redux
Half Life Opposing Force Redux is undergoing some amazing changes never even originally conceived by us until now. We have been busy adding details and fine tuning textures for a completely new looking world. This is very apparent with our new Human Grunts and Black Ops Assassins. Predominately in the Human Grunts however as every texture has been either updated, or enhanced with higher quality images.

End of Days and I have been busy as beavers modeling and making textures, two things we didn't see ourselves doing before the work on Redux began. Whatever we cannot edit to our liking we are rebuilding from scratch! We are having a lot of fun doing this and at the same time producing quality results.

While he has been busy making renders and comparison shots, I've been ingame testing, modifying and recording videos for your viewing pleasure. I hope to have even more media to show at a later date.
Posted by Squall @ 07/10/2005 12:36:12 | Category: Half-Life 2 Modification
Source: Samurai Legends
7/10/05 - Combat System Confusion
We have posted some info about the Combat System in the Forums section. We highly recommend reading it before you download the beta, so you know exactly what to expect, and how the game works.

If you are not yet in the beta, and would like to be, simply go to our Forums, and read the thead titled "Online Closed Beta Starting..." in the General forums.
Posted by Squall @ 07/10/2005 12:34:11 | Category: General
Source: Forsaken
Forsaken's 1st Birthday! - To celebrate one year since the Forsaken website has been online, we've decided to release a few screenshots from our latest internal build of Forsaken and 4 work-in-progress previews of Purity, a small sewer-like map which will be in our beta. Check it all out on our media page.

We are also pleased to announce we had a full-page article on us in the May 2005 edition of GameStar; a popular German gaming magazine. We are also currently looking for more texture artists and mappers, so if you are interested... apply here.





lambda Saturday, 09 July 2005
Posted by MJCS @ 07/09/2005 12:24:07 | Category: Steam
Source: Steam
Action-Packed Return to Freeport City Powered by the SourceTM Engine

Dallas, TX - July 7, 2005 -- Ritual Entertainment(tm) today announced the development of SiN Episodes(tm), featuring the highly anticipated return of Elexis Sinclaire, the world's most dangerous and seductive biochemist, and the only man who stands in her way, John R. Blade. The sworn enemies face off in Freeport City, a near-future mixture of San Francisco, Tokyo and New York, all set inside the unrestricted SiN universe.

The upcoming SiN Episodes chapter entitled Emergence is the first in a series of episodic adventures powered by the award-winning Source(tm) engine developed by Valve(r). Delivered on Steam(tm), the online content delivery system, Sin Episodes takes a bold new step into the future of gaming.

"Combining the incredible power of the Source engine with episodic content delivery via Steam has empowered us to raise the bar on key features of the SiN universe, interactivity, character driven gameplay, and emergent AI," said Tom Mustaine, cofounder and Director of Development for Ritual.

"Digitally delivered episodic content is the next frontier in the games industry," said Steve Nix, Ritual CEO, affording the award-winning development studio unprecedented flexibility. "Episodic development gives Ritual the opportunity to be much more responsive to community feedback and industry trends. We can adjust our content to deliver maximum entertainment value with each installment."

"One of our goals for Steam and Source is to provide a viable platform for independent developers who would rather be working on original IP," said Gabe Newell, founder and president of Valve. "It's great to be working with Ritual again as they take this pioneering step for the industry. I look forward to purchasing my copy of SiN: Emergence."

SiN Episodes expands on the role of Colonel John R. Blade, a battle worn hero in charge of HardCorps, an elite strike force with a long history of conflict with SinTEK, a powerful multibillion dollar empire headed up by Elexis Sinclaire, a beautiful, brilliant, and ruthless scientist who is out to remake humanity according to her own twisted vision. Joining Blade on his mission are JC, a HardCorps hacker with a secret to keep, and Jessica Cannon, a fiery rookie who can find her way into any secure facility.

SiN Episodes: Emergence features never before seen weapons, characters and environments along with a host of interactive options, paying homage to its predecessors, SiN and its expansion pack, Wages of SiN, which set a new bar for interactivity. Additional information and purchasing options will be announced on www.sinepisodes.com or www.steampowered.com at a later date.

An 8-page preview of SiN Episodes: Emergence is featured in PCGamer UK's August issue, which hits newsstands on July 7th, 2005. The article includes exclusive images from the game along with additional materials available on the accompanying PCGamer UK DVD.