lambda Sunday, 31 July 2005
Posted by MJCS @ 07/31/2005 12:20:51 | Category: Half-Life 2 Modification
Source: The Battle Grounds
Thanks to our outstanding community, Battle Grounds: Source, BG2, has started to come together. Early versions of BG2 can be found in the forums, here. BG2 or BG:S at the moment is a simple port of BG1 (for Half-Life 1) with the exception of maps. Special thanks to Tjoppen for doing most of the code work on BG2.

The mapping community has just started to release new maps for BG2 and we look forward to more maps in the future. Pr3dator has started working on his own BG2 maps. His first creation for BG2 is bg_koth. This king of the hill map is complete with a 3d skybox, entrenchments, and fully functional capture areas. The map's open atmosphere sets a standard for Battle Grounds: Source. Pr3dator's next project is porting the historical bg_lexington to BG2. See some snapshots of the current bg_koth build in action, below.


With the team modding once again it is time to call upon the community for help. The BG-Dev team is currently looking for 2 modelers (prop, weapon or player), and 2 textures artists.
The modeler must be familiar with either XSI or 3dsmax, should have prior experience with model creation for HL or other games. Don't forget to provide samples of your previous work in the application.
Email jobs@bgmod.com
The texture artist must have full knowledge of Source material and bump/normal map creation. He should be familiar with Photoshop & Co. Samples are required in application.
Email jobs@bgmod.com
lambda Saturday, 30 July 2005
Posted by MJCS @ 07/30/2005 20:43:09 | Category: Hosted Site
Source: Hostile Intent
Ahh Downtime, the forums were down for a short bit as you may have noticed, it takes some downtime to really show how much you actually use the forums. Before the downtime we had something planned for you guys, so here it is.

The Hostile Intent team has decided to release another map to the 1.4 We bring you hi_kosovo,
It has been reported that relief materials are not reaching destination points for relief workers. NATO has been called in by the UN to assist in recovering stolen relief foods and materials from a group which has been selling or trading


In other news, HIPR is progressing nicely with more and more content being completed daily. We hope to bring you more info of it's progress soon.

If you have a mirror please link me in the comments section and I'll update the links.

Mirror 1 - Provided by Edgefiles
Posted by MJCS @ 07/30/2005 20:35:29 | Category: Half-Life 2 Modification
Source: Fortress Forever
After a decently long hiatus, the FF team is proud to once again make inane and insipid comments in news posts.

Please give a hearty welcome to the new members of our ever growing dev. team: Fooley_Cooley, a weapon modeler whose good taste in anime is readily apparent; Innes, who can both animate and model... another limey; DarkKnightBG, also an animator... REALLY; craigweb, map texture arteest extraordinaire; and finally, Bile, a prop modeler for our maps (whose Hummer you can see in 'ze newly released screenies).

In terms of actual media we have to release... there is none, go away. If you're still here (leave now), we'd like to apologize by way of Kermit's Rock2 lovin' (no, really):

Down in the up-and-comin' modelin' scene they been bustin' moves and layin' down phat rhymes while fighting off the trepid's moms with sticks, if you know what we mean... and we think you do. You'd also probably think they would have no time, what with that busy schedule and all, but here be Rebo's sniper, Bile's Hummer, and Fooley_Cooley's grenade/pipe launcher (plus a couple dozen more in the media hizzy) to disprove any contrary speculation about their prodigious work ethic:

... and after all that, Rebo still wasn't done feeding the fire of his loins and ended up producing yet another gigantic wallpaper for potential desktop enjoyment:

As always (and as we've already mentioned), there's more where those there came from in yonder media section, which, incidentally, saw a little sprucing up of its own. Feel free to bombard the comments thread with ways it doesn't work, but keep in mind that all forms must be filled out in triplicate using black or blue ink, staying inside all lines and being nice to the lady behind the desk.
Posted by Squall @ 07/30/2005 16:21:47 | Category: Half-Life 2 Modification
Source: Ghetto Blaster
It's that time of the month and Skinner's workflow is coming on strong. I love what he's done with the inner portion of the wheels and I look forward to seeing the finishing touches added by our texture artist, Lou.


lambda Thursday, 28 July 2005
Posted by MJCS @ 07/28/2005 08:46:22 | Category: Site News
The power will be shut off at my house from 8am - 5pm PDT. During this time I will be at work like usual so there will be no news postings from me. If in the odd chance that Edison decides to take longer, I will plug in my power backup and sign on.

Thank you for your patience.
lambda Wednesday, 27 July 2005
Posted by Squall @ 07/27/2005 07:47:49 | Category: Half-Life 2 Modification
Source: Allied Frontline
Hi guys, i am glad to say we have gained some new progress. Our voice actor who does the American voices has finished some of the script we provided him with. Here is a flash movie with some of the voices he did in them. Click here to see it. If you would like to comment on them please email me or post on our forums.


Remember, we are still looking for someone who can do German voices similar to those which our American voice artist has done. If you are interested fill in a join form on the site. Thanks.
Posted by Squall @ 07/27/2005 07:45:18 | Category: Half-Life 2 Modification
Source: Perfect Dark
[CODING]
We haven't talked of it yet, but now we do. Even if the HUD is still on standby, Slowrage worked a lot on the teams management, so now 2 to 4 teams can fight using the upcoming different battle modes. He also worked on the scoreboard and prepared us a nice team selection menu. Here are some screenshots of his work:


As in the original game, the teams are recognized by their colored skin but we are working on a more discrete way to do it.

Finally, the game mode « King of the hill » is almost finished, and concrete elements will be shown up to you in a future news.

XoD is not asleep either, he is working very hard on the weapons. He has already integrated many weapons but some of them still need to be finished.The Falcon 2 (one hand), The Laptop Gun, The Farsight, The Cyclone (one hand), The CMP150 (one hand), The DY357 (one hand), The DY357LX (one hand).

Please note that we are making the Mod so that it can be played in as many languages as possible.

[MAPPING]
Facility is in the last finalization phase.
Villa is in the optimization & entities setting phases
Carpark is in the refining phase.
Grid has been started by Arius.
Complex starts over and enters in the structuration phase.
Area52 is done at 85% in the filling phase
Ravine is in the optimization & entities setting phases
Warehouse is done at 60% in the filling/texturing phase
Temple received the first artworks of its modification done by Tr@ize who comes to help Twulf with the Concept Arts:



[MODELING]
The modeling team is working on the W_models of the integrated weapons and on some characters. Some other weapons models have been done and only need to be textured.

[MUSIC]
A talented artist, named Krispy, has joined the Dev-Team. We hope to show you soon some of his work in the "Media" section.

[COMMUNITY MANAGER]
The Webmaster is having some dificulties, so the Spanish, German and Italian versions of the website will probably get delayed. However, there will soon be a page set up to contact the Community Managers.

Pour rappel les voicis :
. en LAmetHIng!
. en mathieumg
. al MaSTeR-Tobias
. es Canard-WC
. it Gil-Milzor (c'est proposer pour l'italien mais n’est pas encore inclus)

Their work is to translate and do the communication between the community and the Dev-Team.

[LOGO]
The Dev-Team proposed to realize a logo for the Mod. If you are interessed by this, submit us your work on the forums or by email at: contact@pdark-mod.com. If possible in vectorial or in a 16/16 32/32 et 128/128 serie.

[YOU]
A lot of people are contacting us because they'd like to help us or are willing to join the Dev-Team. A new section has opened on the forums to clear out things. That way, we will be able to invite those who proposed themselves, for example, as a ‘Voice Actor’ when the time will come. We are, by the way, always interessed by new help in every domains.

[Custom Map]
Some people would already like to create some ‘Custom’ maps for the Mod. We invite you to submit us your custom maps once they are done and playable and we will help you to finalize them for the Mod so that they can be delivered with it. On a side note, please try to respect the game spirit.
lambda Tuesday, 26 July 2005
Posted by MJCS @ 07/26/2005 08:58:56 | Category: Half-Life 1 Modification
Source: Water Wars
Hello everyone. I've got the majority of the base code written for the basic gamerules. What I'm working on currently is the new water system. Initially bluewolf wanted me to use particles, which didn't turn out so hot. Particles would really be awesome, but the problem is scale. in order to use particles for the water system would require tons of particles for it to look decent, which in hl1 means 1fps. lol, so anyway i've come up with a new system that is in the drawing board which will use "beams" to draw between constrainted invsible particles which check for impact and whatnot, think i dunno, Postal 2 and GTA Firetruck water. I'll keep ya posted.

Expect BlueWolf72 to post some screen-shots as soon as possible!
Posted by MJCS @ 07/26/2005 08:20:50 | Category: Half-Life 2 Modification
Source: Eternal Silence
Terribly sorry for the lack of updates. It has come to our attention that you guys have been very patient, so we'll reward that a bit. It's not much (and it's rather old down our progress line), but it should still make you guys happy. To clarify a bit, we are not dead. Infact we are far from dead. We are feature complete on Milestone 1 (which is all of the infantry combat), about 90% polished and we are working on squashing those elusive final bugs. Space combat is on it's way (on schedule to start in August) and we hope to bring you guys ingame screens soon (we are waiting patiently for the mappers to finish up their creations). We currently have 5 maps in the works. More updates on those later. Now onto the media.

Today (ironically sunday, again), I bring you shots of the UTF Carbine, modelled and skinned by Dete. Aswell as a face shot of the NGM Marine, Modelled and skinned by Raz. We hope to feature them in ingame screenshots soon (don't worry, it's coming).


That's all for today, with our current bank of media, we should be able to bring you more next week, but don't quote me on that, we like being sneaky
Posted by MJCS @ 07/26/2005 08:13:01 | Category: Half-Life 2 Modification
Source: HL2 CTF
While the servers are upgrading to the new beta 1.5 release, we thought we would post some quick news!

  • If you still aren't downloading beta 1.5 right now then you might want to check out the media section to see the new panoramic views of the maps included in beta 1.5! This will require that you have Quicktime 5 and the plugin should download automatically.

  • If you are looking to setup and run a HL2:CTF server or are running one now and would like to tweak it just a little, you might jump over to LaggFree.com and check out some of the info there on how to optimize your Half-Life 2 server!

  • We are going to be posting an update of the HL2:CTF Player's Guide soon but the current player's guide is still very helpful to those who are new to the mod.

  • Speaking of new players, those who are new to the mod and want to learn, look for our HL2:CTF Official Server which you can find on the in-game browser as "HL2:CTF Beta 1.5 New Players Only Server" where you can jump in and learn the mod. We will do what we can to join there and help out whenever possible.

  • And for those who have been playing a while and racking up some insane scores, you need to be recognized! At this time there are two servers tracking stats which you can see here thanks to Dinosaur Gas of The Gas Chamber!

  • Finally, check out this thread in the forum. It's got HL2CTF buddy icons, sprays, flyers, and other graphics. Help us spread the word!

Look forward to more coming soon!