Source: The Battle Grounds
Thanks to our outstanding community, Battle Grounds: Source, BG2, has started to come together. Early versions of BG2 can be found in the forums, here. BG2 or BG:S at the moment is a simple port of BG1 (for Half-Life 1) with the exception of maps. Special thanks to Tjoppen for doing most of the code work on BG2.The mapping community has just started to release new maps for BG2 and we look forward to more maps in the future. Pr3dator has started working on his own BG2 maps. His first creation for BG2 is bg_koth. This king of the hill map is complete with a 3d skybox, entrenchments, and fully functional capture areas. The map's open atmosphere sets a standard for Battle Grounds: Source. Pr3dator's next project is porting the historical bg_lexington to BG2. See some snapshots of the current bg_koth build in action, below.With the team modding once again it is time to call upon the community for help. The BG-Dev team is currently looking for 2 modelers (prop, weapon or player), and 2 textures artists. The modeler must be familiar with either XSI or 3dsmax, should have prior experience with model creation for HL or other games. Don't forget to provide samples of your previous work in the application.Email jobs@bgmod.comThe texture artist must have full knowledge of Source material and bump/normal map creation. He should be familiar with Photoshop & Co. Samples are required in application.Email jobs@bgmod.com
Sunday, 31 July 2005