Avid Gamer have interviewed the Last Great War team leader Mith.
Audio Is your mod more comparable to, say, Battlefield 1942 or Day Of Defeat?|LGW|Mith some may say we're a hybrid mix. We're going to have a bunch of our own unique elements. Hard to sum up in a few sentences, we'll be an infantry-based realism TC with vehicles as support and transportation. No player aircraft are planned, and some things we have the others dont off the top of my head is iron sites, muzzle velocity, and a new twist on stamina/health.
A full list of current changes in the upcoming Version 3.0 of SvenCo-op has been posted on http://www.svencoop.com/. The list includes only changes made since the last public release, and does not include features that are still in development, so there'll be a few more before 3.0 ships... there are currently well over 100 items, however. A large percentage of these features have not been previously disclosed.
Features- Opposing Force Grunts added, including Torch (explodes when fuel canisters damaged), Medic (heals players and allied humans), SAW, and Normal grunt types. Friendly and Hostile versions of each type are available.- Shock Trooper Spore Grenade added- Added Black Ops Osprey Helicopter- New entity: env_spritetrain- Free Roaming option for mappers - Monsters can roam a level that has info_nodes- Friendly monsters can follow players with the +USE key- Blood effects are now clientside...AI/Monster Changes- Monsters now target the Osprey Helicopter at either one of its engines.- Monsters now duck and cover from Rockets.- Human grunts can use/abandon controllable turrets (func_tanks) of their own volition, as necessary- Monsters will now attack enemy barnacles that have prey- Fixed issue with Sniping Male Assassins reloading if schedule failed...more on their website
Go to here to download the file that is available from Steam.
Bumper Cars have released another version with lots of new fixtures and additionsChangelog:- Hud alerts (in the chat area) shows which power-up you have and how to use them.- Bomb Power-up Added: You explode taking all those around you with you.- New map bc_elevator- Power-up alternation changed to 3 seconds- Different glow color for every power-up - Fixed minor scoring bugYou can get it here
HalfLife2.net Has interviewed Eric J of Valve Here's a little bit:
^Tal^Vano: If we are making a mod and have a character which has a Different face from a human being, Do we have to animate our own lip synch's?ErikJ: Yes, you would.for the full interview head over to there forums
Tuesday, 15 July 2003