lambda Wednesday, 10 September 2003
Posted by MJCS @ 09/10/2003 23:05:01 | Category: Half-Life 2
http://www.gamersdepot.com/interviews/gabe/001.htm
GD: ATI has been blatantly obvious about its relationship with Valve. Can you tell us a bit about how that came to be?
Gabe: We've had a lot of relationships over the years, with companies like Intel and AMD, with NVIDIA and ATI, and so on. What we look for are relationships that help us build better products or are in the best interests of our customers. Once we started to understand the performance of the various chipsets running DX9, it became pretty clear to us who we should work with to deliver the best hardware/software combination to our customers.

GD: What's your relationship with NVIDIA been like in light of all the recent ATI press over HL2?

Gabe: Valve and NVIDIA both know that we have a lot of shared customers, and we've invested a lot more time optimizing that rendering path to ensure the best experience for the most customers.
Posted by MJCS @ 09/10/2003 20:25:40 | Category: General
Article
Steam Dedicated Server Release Tonight; Steam Client Tomorrow

We've been making final changes to the Steam network throughout the night. Unfortunately, it's taken longer than we planned. However, the Steam dedicated server will be released this evening, and the Steam client release is now scheduled for tomorrow.

We're working to get the release out as fast as we can -- sorry for the delay, and thanks for your patience.
Posted by eclipsers @ 09/10/2003 10:14:06 | Category: Steam
Efficient of Steam left us this little quote in Natural Selections channel,

(Efficient) Guys, I'm 3ffici3nt, of Steam software, just to let you know that there might be a slight delay releasing Steam.
(Efficient) Due to the DoS attacks


Hopefully, the SDK will be released with steam, but then again, its only hopes and dreams because it probably won’t.
Posted by MJCS @ 09/10/2003 08:33:05 | Category: Steam
Steam Beta Ends, Full Version Ships Today
The Steam Beta has delivered several Valve games and popular Half-Life MODs to over 300,000 gamers, and will come to a close Tuesday (yesterday) evening (Pacific Daylight Time). The first full version of Steam, Valve's broadband platform for the delivery and management of digital content, will launch at 11 am PDT on Wednesday (today). Set up installers for the full version, which will be free of charge to existing Half-Life and Counter-Strike players, will be available from www.steampowered.com and leading game sites. Anyone interested in hosting the installer or becoming a Steam Service Provider, please email biz@steampowered.com.

Valve would like to extend its thanks to everyone who participated in this beta.
Posted by MJCS @ 09/10/2003 08:09:43 | Category: Half-Life 2
Hey guys yet another interview, this one is with Cold War: Melting Point.
http://www.halflife-mods.com/E/article.php?101.255
Timmay: What kind of game modes do you use for use with this mod?

SidewinderX: We will have 2 game modes, the Campaign mode and the Objective mode. In the campaign mode players will play through one of many campaigns (Middle East and Eastern Europe initially, many more in the late releases). Each campaign will be played out dynamically, that is to say that next battle (map) will be dependant on the results of the current battle. So if NATO wins one map, the next map will deeper into the Warsaw Pacts initial lines. And the system isn’t so simple that it is just if NATO wins you go to this map, there are different “levels” of victory and they will all affect what map is next. There will also be strategic influences, such as oil (need it to run vehicles), food (affects initial health, moral, etc), and reinforcements, which is how many time your team can respawn.

The other mode, Objective mode will just have the option to play single maps, ala most current FPS.

Timmay: What made you want to make this mod? What was your inspiration?

SidewinderX: Well, as soon as HL2 was announced, A few friends and myself got together with some ideas of what we’d want to see if we were making a FPS, and it evolved from there. It really just started as a list ideas on what to make better, then we came up with some major components (like the campaign system, class system) and decided to start a full fledged mod.
lambda Tuesday, 09 September 2003
Posted by MJCS @ 09/09/2003 22:58:51 | Category: Hosted Sites
Heres some images from a recently modeling staff includes 2 guns also we redid our site from the ground up and we have a new webmaster.. also we are looking for a skinner and and a animator.
Posted by eclipsers @ 09/09/2003 19:29:23 | Category: Half-Life 2
Planet Half-Life has gotten in contact with Valve's Marc Laidlaw, the talented guy who wrote the story for Half-Life and Half-Life 2. It's a very interesting read with Marc discussing the creative side of the storylines and how the original game ties in with the sequel. Head on down to Planet Half-Life and read it here.
Posted by gimpinthesink @ 09/09/2003 14:19:14 | Category: Mods
Conflict In Nam hape updated with some ingame shots and a nice pice of promotional art.



To check out the rest head over to there website
Posted by gimpinthesink @ 09/09/2003 14:08:48 | Category: General
The BBC have a interview about HL2 it doesn't have any thing new but worth the read.


Here's a snippet:
"We wanted to create a real setting, a world that simulates physically what happens in the real world," said Mr Lombardi. "It provides a really different environment."


you can read the rest of the interview here
lambda Monday, 08 September 2003
Posted by MJCS @ 09/08/2003 16:55:11 | Category: Half-Life
http://www.unitedadmins.com/
A new version of Cheating-Death has been released with various fixes and additions, including crashing when the server fills up, some code issues for Nvidia Quadro users, resolves random lagging problems and adds a gl_polyoffset violation check. Another interesting addition is the new method for forwarding link entity export functions from game DLL to the engine, meaning that C-D will be compatible with all mods past, present and future when in liblist.gam mode.