Source: Half-Lfie Radio
One of our guests is the guy who wrote the BADGER song! He's from the www.badgerbadgerbadger.com website! Meet the man himself! We're back from E3 and rested! LIVE SHOWS RESUME! Our live show tonight will begin at 8pm EST (1am GMT). Tonight we have several guests, news about HL2, and a E3 followup. We will be broadcasting live from GamesNET! If you would like to chat with us live during the broadcast, make sure you have a GamesNET account. Chat server: irc.GamesNET.net. If you do not have an IRC client, just click on the 'CHAT' link from the top navigation. See you tonight!
Source: Steam
Day of Defeat version 1.2 will be shipping today via Steam. The release will feature tweaks and enhancements stemming from community feedback. For more information, please visit www.dayofdefeat.com.Changes
- Bazooka is now a selectable class
- Increased garand accuracy ( 0.019 -> 0.016 )
- Increased bullet penetration by 10%
- Increased mg bullet penetration ( factor 0.75 -> 0.65 )
- Reduced K43 recoil ( 0.15 -> 0.13 )
- Reduced greasegun recoil to match thompson ( 0.5 -> 0.4 )
- Reduced FG42 recoil to match BAR ( 1.3 -> 1.0 )
- Reduced Bren recoil to match BAR ( 1.3 -> 1.0 )
- Reduced Enfield aim penalty to match K98
- Increased K98 and Enfield recoil ( 1.0 -> 1.5 ) to match garand
- Improved Enfield accuracy
- Rewrote recoil system and tweaked all recoil amounts to match old values
- Increased movement accuracy penalty on Enfield to match K98 ( 0.1 -> 0.15 )
- Improved Springfield re-zoom behavior
- Improved prone garand butt / bayonet animation
- Lowered standing view height from 28 to 22 units above player origin
- Reorganized slots, primary weapons are all in slot 3
- Improved grenade (straight down when prone) behavior
- Improved helmet of allied carbine classes behavior
- Dropped weapons reset their attack times
- Improved player yaw / gaityaw
- Improved default font scoreboard behavior
- Reset and reload all client env models when demo recording starts
- Improved %s in saytext behavior
- Improved unbreakable glass func_breakable behavior
- Improved minimap userinfo change on the server behavior
- Players suiciding after taking DMG_BLAST damage no longer play explosion death anim
- Improved players sprinting from prone behavior
- Optimized particles
- Optimized cvar lookups
- Optimized minimap drawing
- Optimized player model drawing
- Removed unused effects and sprites
- Removed Movewith
- Removed lightning and extra unused weather features
- Removed cutscenes
- Removed w_ models for weapons that can't be dropped
- Improved names starting with # behavior
- Increased number of custom objective icons per map to 6
- Label in class select menu shows class limit and how many are in that class
- Class menu now omits banned classes and greys out full classes
- Removed hint message on bazooka /piat /pschreck pickup
- Various other improvements Additions
- Added entity lookup hash to speed up searching for entities
- Added new blood hit effect
- Added mapinfo text files that can edit map properties - ban specific classes and remove spawned bazookas
- Added print warning message if map tries to load too many client_env_models
- Added K43 butt smack
- Added new cvars and commands (see readme.txt for full listing)
Source: Half-Life Radio
We're back from E3 and rested! LIVE SHOWS RESUME! Our live show tonight will begin at 8pm EST (1am GMT). Tonight we have several guests, news about Half-Life 2, and a E3 followup.We will be broadcasting live from GamesNET! If you would like to chat with us live during the broadcast, make sure you have a GamesNET account. Chat server: irc.GamesNET.net. If you do not have an IRC client, just click on the 'CHAT' link from the top navigation. See you tonight!
Source: HL2 GroundsSource: The Last Great War
Once again the forums were wiped, I dont know how as I just came back a few days after everything went down hill. Apparently Ronan Hayes deleted them on his webaccount without consulting anyone. Our webdesigner, Gh0st, disappeared, and NC|7, my replacement leader also disappeared. Leaving the mod in the dark, without a leader or any form of organization while I was gone.It's been a great year or so, and we're sorry to let you down, after a large team that worked so hard for so long, its sad to see a few idling members bring it down. Goodbye, and goodluck to all,Mith
Wednesday, 19 May 2004