lambda Friday, 11 June 2004
Posted by MJCS @ 06/11/2004 19:26:47 | Category: Half-Life Radio
Source: Half-Life Radio
We will be talking about the HL2 code theft arrests on HL Radio tonight. Live show begins at 8pm EST / 1am GMT. Be sure to tune in tonight!

We will also be broadcasting the show live from the #Radio channel on GamesNET. If you do not have an IRC client, just click on the "Chat" link from the top navigation.
Posted by MJCS @ 06/11/2004 12:02:41 | Category: Site News
Well the network is now back online after a hard-drive failure. We are sorry for the recent downtimes and all should be fixed now. There are still a few things left to do. A lot of data still needs to be transfered over from the old hard drive so please wait untill everyting is back. According to the admins it should be about 24hours untill everything is in tip top shape.
Posted by MJCS @ 06/11/2004 11:58:54 | Category: Half-Life 2
Source: HL2 Fallout
A few weeks ago, Belgian casemodder Piloux turned some heads when he presented his HL2-themed mod "Blackmesa HL²". He seems to also have caught some attention over in Bellevue, WA, as Valve now asked him to create another casemod for their main conference room. Citing Piloux's post on the bit-tech forums:

After the big success of my Blackmesa HL2 case I received e-mail from Gabe Newell, and he asked me if I can build a similar case to use in their main conference room to show game's demo... well, that was an offer I cannot refuse.

I am somewhat certain noone would have refused that offer, so head on over to the bit-tech forums and check out the progress on this Valve-funded masterpiece.
Posted by MJCS @ 06/11/2004 11:29:54 | Category: Half-Life 1: Editing
Source: VERC
Related: AviKit
I bet this subject has been discussed more then once at the Collective Forums. It’s about video playback inside the Half-Life Engine. Some people claim its possible, others claim it’s not possible.

Well, I have news for you. It IS possible. The people over at AviKit, which is also the name of the project, did it.

Of course, it requires some advanced coding. I will not go into that due to my current lack of coding experience. The AviKit website has plenty of online documentation about this.

With the new client and hl.dll, mappers/modders are able to display an Avi file inside a Half-Life map. Here are 2 screenshots.


Impressive huh? Try it out yourself by downloading the AviKit package. This package contains all the source code and libraries you need to code this into your project. The AviKit creators also included a small example mod with precompiled client and hl.dll files, and an example bsp with map file. These are located in samples/akhl. Copy this akhl folder to your Half-Life directory. You now should have something like this: /Half-Life/akhl/

The only thing left to do, before you can see the effect, is to look for an avi file on the Internet or on your computer. If you have one, place the file in a random directory. I personally recommend something like Half-Life/akhl/avi/). Then open up playlist.txt which is located in the akhl root directory. Here you can specify the paths to any avi file you want. Enter the path to your avi file here, the whole path. Safe the file and load up the mod.

Note that not every avi will work in Half-Life, due to missing codecs for example. It’s just some experimenting with different avi files.
Posted by MJCS @ 06/11/2004 11:29:29 | Category: Half-Life 2 Mods
Source: Boone's End
As promised here is the media release for this week. In this media batch we are releasing 10 concepts that have been finished for your viewing pleasure. There is also a wallpaper on the downloads page to spice up your desktop. Here are 4 of the 10, the rest may be viewed in the media area.




Next week we will be releasing a special surprise. So stop on by our forums for a chat with the team.
Posted by MJCS @ 06/11/2004 11:29:03 | Category: Half-Life 2
Source: Valve
June, 10 2004 – Arrests have been made in several countries related to the break-in to Valve’s network, theft of the Half-Life 2 source code, and release of the source code on the Internet.
“Within a few days of the announcement of the break-in, the online gaming community had tracked down those involved,” said Gabe Newell, Valve’s CEO. “It was extraordinary to watch how quickly and how cleverly gamers were able to unravel what are traditionally unsolvable problems for law enforcement related to this kind of cyber-crime.”
Thousands of tips were received related to the criminal activities, with a core group of people who were able to analyze and backtrack from these clues. Subsequent to these individuals being identified, Valve has been working with various national authorities to prepare cases against those involved, leading to these arrests.
“It was very uplifting to see how the community rallied and tracked these people down. Everyone here at Valve is once again reminded of how much we owe to the gaming community,” added Mr. Newell.
Posted by MJCS @ 06/11/2004 11:28:48 | Category: The CPL
Source: The CPL
The CPL released today the specifications for the tournament systems that will be used at the Cyberathlete Extreme World Championships. All of the systems are provided to CPL by Intel.
lambda Tuesday, 08 June 2004
Posted by MJCS @ 06/08/2004 14:08:08 | Category: Half-Life 1 Mods
Source: Earth Special Forces
First we'll start with the bad news. The beta 1.2.1 patch has been delayed a little longer. A couple bugs were found at the last minute, so we need to retest and repackage the patch. fun!

Now for the good news. A lot of our models are pretty old, some going on two to three years, so we have begun redoing some of them. Smo and God Gundam tag teamed up on our newest model, trunks.
What more can I say, check it out! Sexy!